There is a user preference you can set in the Render ppg to convert called
textures to .map format on the fly.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Christian Götzinger
Sent: Thursday, March 16, 2006 4:13 PM
To: XSI(at)Softimage.COM
Subject: .map conversion
Hi List,
whenever I create textures and materials for my scenes I ussually work
with normal file formats such as .jpg and .tga.
I like to keep my textures in these formats while I set up scenes
because I often go back into Photoshop to make changes.
So my question: is there a fast way to batch-convert all used texture
sources to .map files and maintain all material connections in my scene?
If I simply convert the textures to .map I'd have to manually replace
all textures in my scene, and I usually have a whole bunch. How do you
guys handle this?
Thanks,
Chris
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