Think of it as texture mapping. If I have an image, pixel at normalised
coordinates in image space, 0.2, 0.7. Where would that pixel go on the mesh.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
> Sent: 17-March-2006 15:57
> To: XSI(at)Softimage.COM
> Subject: RE: finding the point on a mesh that corresponds to
> a UV coordinate
>
> no.
>
>
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Marc Bourbonnais
> > Sent: 17-March-2006 15:08
> > To: XSI(at)Softimage.COM
> > Subject: Re: finding the point on a mesh that corresponds to a UV
> > coordinate
> >
> > I just changed a tire on a busy highway and still havn't had my
> > coffee, but you mean something like UV sample -> Cluster
> > -> Cluster Index -> Point number, right?
> > --
> > Marc Bourbonnais
> > 3D TD
> > Hybride
> > (450)227-4245
> > ----- Original Message -----
> > From: "kim aldis" <kim(at)cg-soup.com>
> > To: <XSI(at)Softimage.COM>
> > Sent: Friday, March 17, 2006 8:27 AM
> > Subject: RE: finding the point on a mesh that corresponds to a UV
> > coordinate
> >
> >
> > >I don't think so. I'm not looking for the uv of closest
> > point. I just
> > >have a single UV, no point coordinate. The
> EvaluateClusterProperty
> > >returns uv information for the closest point to another
> > point on the
> > >surface of a mesh.
> > >
> > > Does this make sense?
> > >
> > >> -----Original Message-----
> > >> From: owner-xsi(at)Softimage.COM
> > >> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Martin Matzeder
> > >> Sent: 17-March-2006 12:43
> > >> To: XSI(at)Softimage.COM
> > >> Subject: Re: finding the point on a mesh that
> corresponds to a UV
> > >> coordinate
> > >>
> > >> Hi Kim,
> > >>
> > >> Can't You use the PointLocatorData to get this? Didn't
> > try it, yet,
> > >> but the EvaluateClusterProperty Method could do the job.
> > >>
> > >> Martin
> > >>
> > >>
> > >> kim aldis schrieb:
> > >>
> > >> > Given a mesh that has a set of texture coordinates,
> > anyone know if
> > >> > there's a nice, simple SDK builtin way to find where on
> > >> that mesh an
> > >> > arbitrary UV coordinate lies?
> > >> >
> > >> >
> > >> > kim(at)aldis.org.uk
> > >> >
> > >> >
> > >> >
> > >> >
> > >>
> > >>
> > >> ---
> > >> Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> > following text in
> > >> body:
> > >> unsubscribe xsi
> > >>
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> > following text in body:
> > > unsubscribe xsi
> > >
> >
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> following text in
> > body:
> > unsubscribe xsi
> >
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
> text in body:
> unsubscribe xsi
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi