Without changing colour or anything, export the stamp over white then in PS,
select colour to get the stamp, create a new layer an fill the selection
with choice of colour. You now have a transparent layer with the stamp that
you can paint through and hide for visualisation and saving out for 3d
preview.
Did anyone know you can script photoshop from XSI. I keep meaning to add a
button the the clip viewer that loads the image into photoshop for me. Spdl
hack!! Yeehah!
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
> Sent: 17-March-2006 14:30
> To: XSI(at)Softimage.COM
> Subject: Re: TE Stamp
>
> Hey Frank,
> Here is my workflow. Make a white image in photoshop the size
> you want your final texture. ex 1024x1024. Go back to XSI and
> load that image up in the clip menu of the TE. Hit ctrl P to
> get the TE option ppg up. Go to the colors tab and turn the
> wire color from yellow to black. Then just go and stamp your
> UV mesh. There are others that do kind of a reverse workflow
> of making a black image and stmaping out a pic with the alpha
> then load that up in PS and invert the image and select the
> alpha and then fill that with black or something like that
> but it just seems like an odd way of going about it...but
> whatever works ya know ;)
>
> ----- Original Message -----
> From: "Frank Lenhard" <franky(at)ixdream.com>
> To: "XSI" <XSI(at)Softimage.COM>
> Sent: Friday, March 17, 2006 9:15 AM
> Subject: TE Stamp
>
>
> > Hi,
> >
> > is there a way to influence the colors/size of the stamp output from
> > the Texture Editor? under edit/stamp i can bring my UVW's to PS but
> > the uvw's are rather invisible in the actual picture. the dimming
> > and all the other functions of the TE seems to have no impact on the
> > stamp output.
> > i can always do a screenshot, but thought there is a more convenient
> > way.
> >
> > thx
> >
> > ciao
> > franky
> >
> >
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