Re: setting up propmodels for referencing
| Date : Sat, 18 Mar 2006 23:09:52 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: setting up propmodels for referencing |
Hi Bernard,
thanks for the detailed answer.
-Should the reference model(scene) have a group/parentlocator?
You mean under the model? No problem, you can put groups under models. If you have above the reference model (in the scene where it is imported), you can as well. Maybe I don't really understand the question.
You basically answered my question in the next sentences below:
I would recommend that when you export the model, it is at the origin with no SRT. In the scene where it it imported, put it under a null and SRT that null. I have experienced many times a situation where a reference model that had "built-in" SRTs would change position when re-opening the scene, as well as cases when a referenced model with no SRT but moved directly in the scene would revert back to its imported SRTs once the scene is re-open. When leaving everything at the origin and using nulls to SRTs the models you fully control the SRTs.
Regarding changing pivots and SRT,...
As for changing centers and pivots, well, it's up to you to test if it breaks
your rigs, screws up animation or simply changes the SRTs of the model
or its children. Personally I'd avoid changing such things once the
model started to be referenced into scenes.
I expect to add detail based on individual shots, checked my workflow again and decided that I will better have one (backround)scene including everything (~35 MB data), render the camera draft and do the animations with the backround as rotoscopeplate(s), when satisfied, merge everything and break it up into layers for rendering. This way I can also mix Maya and XSI renderings in progress easily and save the I/O overhead and diskspace.
Thanks for inspiring me to do that,
Cheers
tim
----- Original Message ----- From: "Bernard Lebel" <3dbernard(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Saturday, March 18, 2006 4:16 PM
Subject: Re: setting up propmodels for referencing
Model-setup:
-Should the reference model(scene) have a group/parentlocator?
You mean under the model? No problem, you can put groups under models. If you have above the reference model (in the scene where it is imported), you can as well. Maybe I don't really understand the question.
-Is it better to put the reference to the origin and do the positioning when furnishing the scene or should I put it to it´s expected position?
I would recommend that when you export the model, it is at the origin with no SRT. In the scene where it it imported, put it under a null and SRT that null. I have experienced many times a situation where a reference model that had "built-in" SRTs would change position when re-opening the scene, as well as cases when a referenced model with no SRT but moved directly in the scene would revert back to its imported SRTs once the scene is re-open. When leaving everything at the origin and using nulls to SRTs the models you fully control the SRTs.
Shading:
I exept shadertweaking on a per-shot base, how do I make sure referencemodels will stay editable materialwise on a per-shot basis?
Can I override materials and clustersets on references in XSI?
In fact, that is the only you can change materials of referenced models, wich are looked. You use material propagated through groups and partitions, or you can use overrides. However, the same limitations exists as far as clusters go. Trying to override a cluster material that is in a reference model doesn't sound very..... safe. Personally I avoid cluster materials like the plague.
Masterfile:
Are there any naming_conventions unsupported or worth being noted for referencing?
Not as far as I know.
I/O LOD levels, swap-outs:
How well does editing masterfiles and propagation to references work? What if I need to to modeling changes that influence the pivot?
Changes on the emdl file are accepted as soon as you reopen the file in wich they are referenced, or when you explicitely update the referenced model in the scene (including changing resolutions). As for changing centers and pivots, well, it's up to you to test if it breaks your rigs, screws up animation or simply changes the SRTs of the model or its children. Personally I'd avoid changing such things once the model started to be referenced into scenes.
Cheers Bernard
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