Re: setting up propmodels for referencing

Date : Sat, 18 Mar 2006 19:46:03 -0800
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: setting up propmodels for referencing
> I expect to add detail based on individual shots, checked my workflow
> again and decided that I will better have one (backround)scene including
> everything (~35 MB data), render the camera draft and do the animations
> with the backround as rotoscopeplate(s), when satisfied, merge everything
> and break it up into layers for rendering. This way I can also mix Maya and
> XSI renderings in progress easily and save the I/O overhead and diskspace.

Hi Tim,

I'm not extremely aware of the workings of references in Maya, but in
XSI, references are not exactly meant or intended to be added layers
of edits. Most of references models attributes are locked, which means
you can only  modify them through overrides and similar forced
inheritance device. As far as my experience goes, it is tricky to
modify heavily a reference model. Instead you are better to export the
reference model with the modifications in it.

Btw, one question: why do you need to *merge* everything? Any reason
specifically? I'd be very interested in your workflow.



Thanks
Bernard

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