are you SERIOUS?
if you were to mention some powerboolean plugins for max, I would agree
in a second (including useful superfunctionalities like comforming the
operation to produce catmull-clark smoothable results), but LW's...
(which wasn't even called LW at v1 btw ;) man, I still wake up at night
screaming sometimes when I think of the kind of booleans I used to get
off that.
please bring up powebooleans or some solid modelling package (which
wouldn't be fair but still nice :) ) as an example of the results you
would expect, not *shudder* LW's booleans.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
Eric Lampi wrote:
Can someone explain to me why XSI has such **horrible** booleans? For
crying out loud, Lightwave V 1.0 had kick-ass booleans, that was over
15 years ago!
/rant off
E
Freelance 3-D Animator, F/X Artist
----- Original Message ----
From: olivier amrein <oenvoyage(at)gmail.com>
To: xsi(at)Softimage.COM
Sent: Thursday, March 16, 2006 12:15:33 PM
Subject: Boolean engine did not cope. Result becomes first polygon
mesh input
hello,
i try to boolean difference 2 fairly simple shapes. a stylised house
(not more than 50 faces and a cutting cube)
both are freezed before...they are on same layer... still i got an
error message : "Boolean engine did not cope. Result becomes first
polygon mesh input"
did anyone see it ? couldn't google something nor find by searching list.
i managed to get some difference boolean when my "cutting-cube" by
moving around my cube... but at one point i get that message and it
stops booleaning ...
the current project can go on as i separated my object in 2 and then
got 2 boolean.,..but still i was wondering what this "boolean did not
cope means"?
thanks for any infos
o
--
-----
china.skol.ch/o <http://china.skol.ch/o>
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