In my
opinion, the fastest way to key something in XSI, with precision, is to
use the number pad: X, Y, Z across, S, R, T down. Just mash'em.
If you explain what your trying to do, I might be able to offer a more
trailered solution. If your talking about supportable keyable parameter
control across many characters in an organized department, you may have
less options.
________________________________
R A F E S A C K S
Lead Character TD - Technical
Animal Logic Film
+612 9383 - 4800
Adrian Lopez wrote:
Adam,
Thanks for this. I think this may be the easiest solution I've seen so
far. I still find it hard to imagine that everyone in the XSI world
has been selecting the object, marking their parameters, then
keying.. selecting, marking, keying.. Good Lord.. it'd drive me
bonkers! ;)
Adrian
On 3/20/06, Adam Sale <adamsale(at)shaw.ca> wrote:
Adrian..
a better way of going about this is to Save Keys using Keyable
Paramaters..
Got to File Preferences > Animation .. and look for a Save Key
COmmand Line pulldown menu.. Switch it to Save Key using Keyable
Paramaters..
Then start by selecting your objects and go to view > Animation >
Keyable Parameters editor... In the right column select the paramaters
you don't wish to be keyed for that object, and then click the remove
button to remove it from the keying list ( select the names of the
params, not the checkboxes)
You can do this for multiple objects with a multi Selection if they
share the same params you want to key..
Then, its just a matter of selecting said objects and hitting 'k' when
you want to keyframe..
Take it a step further and select all your objects... hit 'k' to key
and look at the command that was logged to the script editors history..
you should see something like SaveKeyOnKeyabale "sphere,cube,torus" , 1
witht eh one being the frame you re currently at.
If you get rid of the ,1 at the end of the line you can drag and drop
the entire line of script onto a toolbar to make a quick keying button..
When dragging the script onto a ttolbar, you can choose a script
command instead of a script button if you wish to be able to assign
your button to a hotkey.
This is definitely a better way to go about keying objects in XSI..
quicker and more efficient.. If you ever change the parameters that are
to be keyed on an object, your script will still work.
You can still use marked parameters for storing actions, as there is no
Store > Keyable params option, I think there is a script out there
(xsibase perhaps) that converts keyable params to marking sets, or vice
versa..
Hope this helps
Adam
----- Original Message -----
From: Markus Daum <markus.daum.3d(at)googlemail.com>
Date: Monday, March 20, 2006 0:51 am
Subject: Re: Grouping marked parameters for keying
> Hi Adrian,
>
> 1. Put all parameters that you intend to key on an object into a
> MarkingSet(Animation > Parameters > Create Marking Set or
> Ctrl+Shift+M). Do this for
> all objects that you wish to key.
> 2. Group these objects to your liking.
> 3. To key all parameters in all MarkingSets of all objects in such
> a group:
> select the group, Select > Select Members / Components (
> SelectMembers( ); )
> and then use either Animation > Set Key Using Marking Set (set a
> keyboardshortcut if you like) or first activate the MarkingSet
> Parameters (Ctl+M)
> and then key them all (K).
>
> Hope that helps...
> Cheers!
> Markus
>
>
> On 20/03/06, Adrian Lopez <liquidlightdigital(at)gmail.com>
wrote:
> >
> > Folks,
> >
> > I'm having another LW->XSI transitioning problem
here. I'd like
> to be
> > able to group marked parameters of different objects in such a
> way that I
> > can simply select that group, and set keyframes on all its
> members with the
> > K key.
> >
> > For example, I have a character, I'd like to group all the ARM
> parameters> together under one group, and all the LEG
paramerters
> under another, EYE's
> > under another so I can go about setting key poses for either
> group, all in
> > one go, while seeing how they relate to each other. Lightwave
> never had
> > that functionality, but a plugin called Keytrak by Mark Brown
> added it.
> > Keytrak made animation so much faster than having to select
> individual> objects then their channels before you can key..
> >
> > How can I achieve the same functionality in XSI? I must be
missing
> > something, I'm sure its possible without delving into
scripting.
> >
> > Thanks in advance,
> >
> > Adrian L.
> >
> >
> >
> >
>
>
> --
> Markus Daum
> Character TD / Developer
> Character Dpt - Animal Logic Film
>
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