RE: How to get PPG object?

Date : Tue, 21 Mar 2006 13:19:02 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: How to get PPG object?
Logic!!!

You've added your function to the property but it's calling a function that
hasn't been added. When the logic gets called it's out of the scope of the
script you've used to apply the property. 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Arvid Björn
> Sent: 21-March-2006 12:44
> To: XSI(at)Softimage.COM
> Subject: Re: How to get PPG object?
> 
> I've narrowed it down to this;
> Try running it as it is, then open the PPG and click the 
> button. I'm getting "Object expected" here on the foo(); -line!
> 
> Main();
> 
> function Main()
> {
>    var oCustomProperty = ActiveSceneRoot.AddProperty("CustomProperty",
> false, "fooProp");
> 
>    var oLayout = oCustomProperty.PPGLayout;
> 
>    oLayout.Addbutton("MyBtn");
> 
>    oLayout.Logic = MyBtn_OnClicked.toString();
>    oLayout.Language = "JScript" ;
> }
> 
> function MyBtn_OnClicked()
> {
>    foo();
> }
> 
> function foo()
> {
> 	logmessage("footext");
> }
> 
> 
> --
> stockholm.postproduction | www.stopost.se
> 
> 
> On 3/21/06, RPS <kewboard24(at)gmail.com> wrote:
> >
> > Hi
> > u can also try doing this way
> >
> > var oProp = ActiveSceneRoot.AddProperty( "CustomProperty", false, 
> > "myTool" ) ;| var oPPGLayout = oProp.PPGLayout ; InspectObj(oPSet);
> >
> > this work for sure. i dont wat other error u are getting. if can 
> > provide the snippet i can have a look.
> >
> >
> > RPS
> >
> >
> >
> >
> >
> >
> >
> >
> > On 3/21/06, Arvid Björn <arvidbjorn(at)gmail.com> wrote:
> > > Thanks Kim, actually I did log the type, which matched 
> the object I 
> > > was looking for, but I just wasn't sure if that was enough. I'm 
> > > still getting "object expected" from a subroutine though. I'm not 
> > > sure how to track this one down! Jscript isn't very 
> strict when it 
> > > comes to data types. How do you go about debugging these things?
> > >
> > >
> > > --
> > > stockholm.postproduction | www.stopost.se
> > >
> > > On 3/21/06, kim aldis <kim(at)cg-soup.com> wrote:
> > > > PPG.inspected(0) is the way to go. If ever in doubt, 
> log the type. 
> > > > It's usually enough to get you started.
> > > >
> > > >
> > > > > -----Original Message-----
> > > > > From: owner-xsi(at)Softimage.COM
> > > > > [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Arvid Björn
> > > > > Sent: 21-March-2006 10:07
> > > > > To: xsi(at)Softimage.COM
> > > > > Subject: How to get PPG object?
> > > > >
> > > > > Hey, I'm having problems with a self-installed 
> plugin. It used 
> > > > > to work when I had it in siModal-mode, as I executed 
> everything 
> > > > > within the startup procedure. I had easy access to the 
> > > > > ppg-object as it was created like this:
> > > > >
> > > > > var oProp = ActiveSceneRoot.AddProperty( "CustomProperty", 
> > > > > false, "myTool" ) ;
> > > > >
> > > > > Now, since I've rearranged the tool as a regular 
> floating PPG, 
> > > > > and the code is moved to a button in that PPG I get "object 
> > > > > expected"-errors all over the code. I tried this:
> > > > >
> > > > > var oProp = PPG.Inspected(0);
> > > > >
> > > > > But I'm not sure which object I actually get from that, but 
> > > > > clearly it's not working. What's the correct way to get this 
> > > > > object after it's allready been created?
> > > > >
> > > > >
> > > > > Thanks a bunch
> > > > > -arvid
> > > > >
> > > > > --
> > > > > stockholm.postproduction | www.stopost.se
> > > > >
> > > > > ---
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> > > >
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