RE: shimmering in render

Date : Tue, 21 Mar 2006 13:21:14 -0000
To : <XSI(at)Softimage.COM>
From : "Adam Seeley" <adam.seeley(at)clearpost.co.uk>
Subject : RE: shimmering in render
One of the advantages of rendering in Passes & then comping is that it can be easier to 'debug' a render and see which element is causing a problem.

A.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Tony Naqvi
Sent: 21 March 2006 12:48
To: XSI(at)Softimage.COM
Subject: RE: shimmering in render



Thanks Chris,
I don't think it's a flip problem - it's almost like an underwater caustic
effect across the surface of the character - I'm wondering if it's a
combined problem of a phong shader with very low specular and the envirmnet
map on the render pass....
Thanks anyway

Tony.


-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Chris Marshall
Sent: 21 March 2006 12:47
To: XSI(at)Softimage.COM
Subject: Re: shimmering in render

This probably isn't the solution to your problem, but it's something 
I've noticed when viewing sequences in the flipbook.
If your animation is rendered at 16:9 full height 720x576, and you play 
it back in the flipbook with View>Correct Aspect Ratio checked on, the 
sequence can look very 'shimmery'. I guess there's some kind of hardware 
squashing of the flipbook into the correct aspect ratio.
If you uncheck the Correct Aspect Ratio option, everything looks ok.
Just a thought.

Tony Naqvi wrote:

>Hi All,
>
> 
>
>I have a problem with rendering a character. When I view the rendered
>frames, I get this shimmering effect across the character - mostly in the
>shadows.
>
>At first I thought it was flicker caused by FG, but I've cranked way up the
>aliasing and accuracy and reduced the FG min/max radius - but that hasn't
>made the slightest difference. 
>
> 
>
>I'm sure it's something simple I'm missing here.
>
>The animation is nothing fancy, just a simple camera move. Here's the
setup;
>
> 
>
>1 hero character
>
>Instanced particles of character
>
>1 reflective ground plane
>
>2 point lights
>
>1 area spotlight
>
>1 Pass with environment texture and 2d color
>
>FG Enable - Accuracy 1800, min .02 max .2
>
>Aliasing min 1 max 2
>
>Jitter enabled
>
>No mo-blur
>
> 
>
>Any clues?
>
> 
>
>Cheers
>
>Tony.
>
> 

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