RE: worldaxis RGB depthfade/distance shader?

Date : Tue, 21 Mar 2006 14:34:46 +0100
To : <XSI(at)Softimage.COM>
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : RE: worldaxis RGB depthfade/distance shader?
But this would be a Zbuffer/depth pass, not a XYZ coordinate pass...

Holger Schönberger 
technical director
The day has 24 hours, if that does not suffice, I will take the night 

 
  |> I have an even easier setup.
  |> Get a Scalar_State (set it to Ray length) plug this into a 
  |> Change_range and plug this into the Surface of a material.
  |> 
  |> Get two nulls (I call them NEAR and FAR) and put the 
  |> following expressions in the Change_range Old Range Start and End:
  |> 
  |> ctr_dist_cam( NEAR.kine.global.pos )
  |> 
  |> ctr_dist_cam( FAR.kine.global.pos ) 
  |> 
  |> Set the New Range Start and End to 1 and 0.
  |> 
  |> 
  |> Move the nulls to get a white to black gradient between them.


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