Oh crap :-P
I didn't realize *all* functions needed to be added to the logic.
Guess it makes sense in retrospect :-) Pretty confusing error message
though.
Thanks a bunch Kim!
--
stockholm.postproduction | www.stopost.se
On 3/21/06, kim aldis <kim(at)cg-soup.com> wrote:
> Logic!!!
>
> You've added your function to the property but it's calling a function that
> hasn't been added. When the logic gets called it's out of the scope of the
> script you've used to apply the property.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Arvid Björn
> > Sent: 21-March-2006 12:44
> > To: XSI(at)Softimage.COM
> > Subject: Re: How to get PPG object?
> >
> > I've narrowed it down to this;
> > Try running it as it is, then open the PPG and click the
> > button. I'm getting "Object expected" here on the foo(); -line!
> >
> > Main();
> >
> > function Main()
> > {
> > var oCustomProperty = ActiveSceneRoot.AddProperty("CustomProperty",
> > false, "fooProp");
> >
> > var oLayout = oCustomProperty.PPGLayout;
> >
> > oLayout.Addbutton("MyBtn");
> >
> > oLayout.Logic = MyBtn_OnClicked.toString();
> > oLayout.Language = "JScript" ;
> > }
> >
> > function MyBtn_OnClicked()
> > {
> > foo();
> > }
> >
> > function foo()
> > {
> > logmessage("footext");
> > }
> >
> >
> > --
> > stockholm.postproduction | www.stopost.se
> >
> >
> > On 3/21/06, RPS <kewboard24(at)gmail.com> wrote:
> > >
> > > Hi
> > > u can also try doing this way
> > >
> > > var oProp = ActiveSceneRoot.AddProperty( "CustomProperty", false,
> > > "myTool" ) ;| var oPPGLayout = oProp.PPGLayout ; InspectObj(oPSet);
> > >
> > > this work for sure. i dont wat other error u are getting. if can
> > > provide the snippet i can have a look.
> > >
> > >
> > > RPS
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > On 3/21/06, Arvid Björn <arvidbjorn(at)gmail.com> wrote:
> > > > Thanks Kim, actually I did log the type, which matched
> > the object I
> > > > was looking for, but I just wasn't sure if that was enough. I'm
> > > > still getting "object expected" from a subroutine though. I'm not
> > > > sure how to track this one down! Jscript isn't very
> > strict when it
> > > > comes to data types. How do you go about debugging these things?
> > > >
> > > >
> > > > --
> > > > stockholm.postproduction | www.stopost.se
> > > >
> > > > On 3/21/06, kim aldis <kim(at)cg-soup.com> wrote:
> > > > > PPG.inspected(0) is the way to go. If ever in doubt,
> > log the type.
> > > > > It's usually enough to get you started.
> > > > >
> > > > >
> > > > > > -----Original Message-----
> > > > > > From: owner-xsi(at)Softimage.COM
> > > > > > [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Arvid Björn
> > > > > > Sent: 21-March-2006 10:07
> > > > > > To: xsi(at)Softimage.COM
> > > > > > Subject: How to get PPG object?
> > > > > >
> > > > > > Hey, I'm having problems with a self-installed
> > plugin. It used
> > > > > > to work when I had it in siModal-mode, as I executed
> > everything
> > > > > > within the startup procedure. I had easy access to the
> > > > > > ppg-object as it was created like this:
> > > > > >
> > > > > > var oProp = ActiveSceneRoot.AddProperty( "CustomProperty",
> > > > > > false, "myTool" ) ;
> > > > > >
> > > > > > Now, since I've rearranged the tool as a regular
> > floating PPG,
> > > > > > and the code is moved to a button in that PPG I get "object
> > > > > > expected"-errors all over the code. I tried this:
> > > > > >
> > > > > > var oProp = PPG.Inspected(0);
> > > > > >
> > > > > > But I'm not sure which object I actually get from that, but
> > > > > > clearly it's not working. What's the correct way to get this
> > > > > > object after it's allready been created?
> > > > > >
> > > > > >
> > > > > > Thanks a bunch
> > > > > > -arvid
> > > > > >
> > > > > > --
> > > > > > stockholm.postproduction | www.stopost.se
> > > > > >
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