RE: worldaxis RGB depthfade/distance shader?

Date : Tue, 21 Mar 2006 14:23:20 -0000
To : <XSI(at)Softimage.COM>
From : "Axel Akesson" <axel(at)passion-pictures.com>
Subject : RE: worldaxis RGB depthfade/distance shader?
Sorry, I should learn to read the whole threads before posting. :-)

Cheers,
Axel 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Schoenberger
Sent: 21 March 2006 13:35
To: XSI(at)Softimage.COM
Subject: RE: worldaxis RGB depthfade/distance shader?


But this would be a Zbuffer/depth pass, not a XYZ coordinate pass...

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night 

 
  |> I have an even easier setup.
  |> Get a Scalar_State (set it to Ray length) plug this into a
  |> Change_range and plug this into the Surface of a material.
  |>
  |> Get two nulls (I call them NEAR and FAR) and put the
  |> following expressions in the Change_range Old Range Start and End:
  |>
  |> ctr_dist_cam( NEAR.kine.global.pos )
  |>
  |> ctr_dist_cam( FAR.kine.global.pos )
  |>
  |> Set the New Range Start and End to 1 and 0.
  |>
  |>
  |> Move the nulls to get a white to black gradient between them.


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