RE: 3D flock in Behavior

Date : Wed, 22 Mar 2006 09:21:33 +0200
To : <XSI(at)Softimage.COM>
From : "Sandy E. Sutherland" <sandy(at)therefinery.co.za>
Subject : RE: 3D flock in Behavior
Hmmmm Déjà vu - I too have been down this road, and yes Behaviour works easily on 2D Surfaces - to anything other means, like the boids example, writing a scripted flocking algorithm!

S.


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Sandy Sutherland  Digital Doodeller - TD
The Refinery (Cape)  http://www.therefinery.co.za
mailto:sandy(at)therefinery.co.za
(P) (+27 21) 409 2016  (Cel) 0827893789
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-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Colin Davies
Sent: 22 March 2006 03:02 AM
To: XSI(at)Softimage.COM
Subject: 3D flock in Behavior

I'm using the Boids Behavior tut as a jumping off point for a shot we are
doing.  I want fish to swim around an object, the normal Boids result, but
then randomly break away from the school and then swim towards a goal.  When
they reach the goal I need the skill to change and after a short interval
the fish would return back to the school with the original swimming skill.

This seems like something that should be do-able using an HFSM set up, so
far so good.  

The trouble is the Flock object has all the functionality I would need;
goals and target skills, but it appears as though Flock is designed to only
work on a 2D surface.  Any (relatively strait forward) way around this?

Thanks,

Colin


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