You have to use the BA_raylength instead of the XSI raylength.
Set it to "total raylength (with refl/refr)".
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|> Does ray length work like you want with sprites? I've had
|> problems in
|> the past where the ray length as read by objects behind a
|> transparent
|> object are too "short" because they represent the distance
|> from the
|> transparent object to this object. If that turns out to
|> be a problem
|> for you, you could read the intersection point and origin
|> vectors and
|> calculate the distance to the eye manually with a math
|> vector-scalar
|> node set to distance.
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