Re: "toon look"

Date : Wed, 22 Mar 2006 11:52:32 +0000
To : XSI(at)Softimage.COM
From : John Clark <john.clark23(at)ntlworld.com>
Subject : Re: "toon look"
Interesting stuff  although I much prefer the images when they still than when they're moving. I think this is very often what I feel about graphic looks that have been co-opted into 3d action (Sin city being another example).Anyone else agree?  The very stark black white thing is just quite difficult to resolve in my head when its moving. Its brilliantly done but I wonder whether the strength of still images done in a similar style has everything to do with the fact that they 'give up' their content slowly.

cheers

john

ThierryBaret wrote:
Yeah, went to see it this weekend, there are amazing view of Paris and the
rendering is original also at the beginning I founded it quite tiring to
watch because the highlighted part of the faces seem to be in constant
movement and it sometimes makes it hard to read the facial _expression_
easily.
I like the snow falls as well.Definitely worth seeing,well done guys!

The studio who did it is called Attitude Studio:

http://www.attitude-studio.com/aboutus.html

There is an article on their site which says that it took them five years to
make this feature film of which 3 years of daily "really doing the thing "
on it.
The film cost 15 millions of dollars and necessitated the setup of a fibre
optic network at 1GB,300 workstations and 200 bi-Opterons servers on 2 sites
one in France and one in Switzerland.The data amounted at 2 times 12
terabytes.On scene could weight as much as 20GB.

It also says that there will be a making of the film published by Casterman
in February....could be interesting.

 Thierry


----- Original Message -----
From: "Stefan Andersson" <sanders3d(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, March 22, 2006 10:40 AM
Subject: Re: "toon look"


  
I know! that's why I'm a little curious on how they did it. A lot of
it looks like painted textures applied to a constant material. And
then a added shadow pass and a light pass... But I'm also wondering
how the specific highlights are chosen. The train tunnel is a great
example and the scene where the car is in the shadows.

anyhooo..

/stefan



On 3/22/06, Chris Marshall <chris(at)eclipsecreative.co.uk> wrote:
    
That's great looking stuff!!


Stefan Andersson wrote:

      
Hi All,

I was wondering if anyone seen this (which I expect most of you have).

http://ben.bardou.free.fr/renaissance.htm

Sin City and the Nascar commercial almost have the same kind of look.
I was wondering if anyone could share some insight in what techniuiqes
that were used... and how much of it that is actually rendered with a
toon shader. It seems to me that most of the shading is made by
lighting... anyway.. let the talks begin :)

regards
stefan andersson


--
stockholm postproduction | http://www.stopost.se

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
        
body:
  
unsubscribe xsi


        
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
      
body:
  
unsubscribe xsi

      
--
stockholm postproduction | http://www.stopost.se

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

    

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

  


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.