Re: "toon look"

Date : Wed, 22 Mar 2006 13:55:47 +0100
To : XSI(at)Softimage.COM
From : "Thomas Helzle" <xsi(at)screendream.de>
Subject : Re: "toon look"
I always loved this kind of Black and White style and did a lot of illustrations in it, looks very stylish.
Here are some examples, most of them quite old (1999-2002):
http://www.screendream.de/maxx_e.htm (own model)
http://www.screendream.de/stuff/Krimi_Chevy.gif (Can't remember who modelled that car... sorry)
http://www.screendream.de/stuff/Lobster_Web.gif ("De Espona" model)
http://www.screendream.de/stuff/Mosquito ("De Espona" model, rendered in Cinema 4D 5 with my back-then-famous commercial scripted Cellshader <LOL> - man that feels like ages ago...)

In Lightwave this is extremely simple and fast to render: A "Super Cellshader" with just Black and White. For different materials you just use a different "centre threshold". Add some edge rendering to it and you're all set. This renders very fast in LW (Mental Rays Ink Rendering is way to slow for my taste ;-) ).
This setup reacts great to bump mapping, but most of the time it looks best if you have rather detailed models.

In XSI you should be able to get it with Toon and Ink.

Lighting such scenes can be tricky, since spot- and point lights create circular light blotches which only look good when there is street lamps or something like that in the scene to give it reason. Most of the time I found the best look comes from distant lights (or parallel spots as in Cinema 4D) and as few lightsources as possible. One light is best - and from there it is mostly tweaking.

And not always is it possible to get the look you want or a readable image without cheating. The Renaissance-car image is a good example - it wouldn't really work if it would be 100% true to the BW-only style, but glass, water and sometimes eyes are hard to get right without some grey tones.

I like the style mostly for still images or comics, but I look forward to seeing the movie.

Cheers,

Thomas Helzle




On Wed, 22 Mar 2006 10:40:54 +0100, Stefan Andersson <sanders3d(at)gmail.com> wrote:

I know! that's why I'm a little curious on how they did it. A lot of
it looks like painted textures applied to a constant material. And
then a added shadow pass and a light pass... But I'm also wondering
how the specific highlights are chosen. The train tunnel is a great
example and the scene where the car is in the shadows.

anyhooo..

/stefan



On 3/22/06, Chris Marshall <chris(at)eclipsecreative.co.uk> wrote:
That's great looking stuff!!


Stefan Andersson wrote:

>Hi All,
>
>I was wondering if anyone seen this (which I expect most of you have).
>
>http://ben.bardou.free.fr/renaissance.htm
>
>Sin City and the Nascar commercial almost have the same kind of look.
>I was wondering if anyone could share some insight in what techniuiqes
>that were used... and how much of it that is actually rendered with a
>toon shader. It seems to me that most of the shading is made by
>lighting... anyway.. let the talks begin :)
>
>regards
>stefan andersson
>
>
>--
>stockholm postproduction | http://www.stopost.se
>
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