i agree with you john. its harder to flow with the story and
characters if you are "distracted" by admiring the look of a house
edge or trying to figure out what this oddly shaped thing on the left
could be ;)
i see this kind of style much more successfully in animes. with just
some moving 2d backgrounds and characters animated at 5fps, its a
better fusion for me. animation and graphics wise.
but then, for me, the french stuff always stands out because of the
artistical and graphical experiments they do. i seldome like it but i
think its good someone tries the boundaries.
ciao
franky
Wednesday, March 22, 2006, 12:52:32 PM, you wrote:
JC> Interesting stuff although I much prefer the images when they still
JC> than when they're moving. I think this is very often what I feel about
JC> graphic looks that have been co-opted into 3d action (Sin city being
JC> another example).Anyone else agree? The very stark black white thing is
JC> just quite difficult to resolve in my head when its moving. Its
JC> brilliantly done but I wonder whether the strength of still images done
JC> in a similar style has everything to do with the fact that they 'give
JC> up' their content slowly.
JC> cheers
JC> john
JC> ThierryBaret wrote:
>>Yeah, went to see it this weekend, there are amazing view of Paris and the
>>rendering is original also at the beginning I founded it quite tiring to
>>watch because the highlighted part of the faces seem to be in constant
>>movement and it sometimes makes it hard to read the facial expression
>>easily.
>>I like the snow falls as well.Definitely worth seeing,well done guys!
>>
>>The studio who did it is called Attitude Studio:
>>
>>http://www.attitude-studio.com/aboutus.html
>>
>>There is an article on their site which says that it took them five years to
>>make this feature film of which 3 years of daily "really doing the thing "
>>on it.
>>The film cost 15 millions of dollars and necessitated the setup of a fibre
>>optic network at 1GB,300 workstations and 200 bi-Opterons servers on 2 sites
>>one in France and one in Switzerland.The data amounted at 2 times 12
>>terabytes.On scene could weight as much as 20GB.
>>
>>It also says that there will be a making of the film published by Casterman
>>in February....could be interesting.
>>
>> Thierry
>>
>>
>>----- Original Message -----
>>From: "Stefan Andersson" <sanders3d(at)gmail.com>
>>To: <XSI(at)Softimage.COM>
>>Sent: Wednesday, March 22, 2006 10:40 AM
>>Subject: Re: "toon look"
>>
>>
>>
>>
>>>I know! that's why I'm a little curious on how they did it. A lot of
>>>it looks like painted textures applied to a constant material. And
>>>then a added shadow pass and a light pass... But I'm also wondering
>>>how the specific highlights are chosen. The train tunnel is a great
>>>example and the scene where the car is in the shadows.
>>>
>>>anyhooo..
>>>
>>>/stefan
>>>
>>>
>>>
>>>On 3/22/06, Chris Marshall <chris(at)eclipsecreative.co.uk> wrote:
>>>
>>>
>>>>That's great looking stuff!!
>>>>
>>>>
>>>>Stefan Andersson wrote:
>>>>
>>>>
>>>>
>>>>>Hi All,
>>>>>
>>>>>I was wondering if anyone seen this (which I expect most of you have).
>>>>>
>>>>>http://ben.bardou.free.fr/renaissance.htm
>>>>>
>>>>>Sin City and the Nascar commercial almost have the same kind of look.
>>>>>I was wondering if anyone could share some insight in what techniuiqes
>>>>>that were used... and how much of it that is actually rendered with a
>>>>>toon shader. It seems to me that most of the shading is made by
>>>>>lighting... anyway.. let the talks begin :)
>>>>>
>>>>>regards
>>>>>stefan andersson
>>>>>
>>>>>
>>>>>--
>>>>>stockholm postproduction | http://www.stopost.se
>>>>>
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>>>>>
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>>>--
>>>stockholm postproduction | http://www.stopost.se
>>>
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