Also, beware the chain up vectors.
> -------Original Message-------
> From: Robert Moodie <robertm(at)hybride.com>
> Subject: Re: deform chain along hair
> Sent: 22 Mar '06 22:59
>
> And I should add, make sure your hair points and joints match up.
>
>
> If the object is already in place there are combinations of snapping and
> the Skeleton>Move Joint tool that make it a lot less fiddly.
>
>
> ----- Original Message -----
>
> FROM: [LINK: mailto:robertm(at)hybride.com] Robert Moodie
>
> TO: [LINK: mailto:XSI(at)Softimage.COM] XSI(at)Softimage.COM
>
> SENT: Wednesday, March 22, 2006 5:49 PM
>
> SUBJECT: Re: deform chain along hair
>
>
> It can be done - but it's a bit fiddly to set up.
>
>
> You basically have to make each guide hair point a cluster and then use
> object (bone) to cluster constraint.
>
>
> Gives nice effects though...
>
>
> _rob
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