Re: deform chain along hair

Date : Wed, 22 Mar 2006 23:14:06 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : Re: deform chain along hair
Also, beware the chain up vectors.


>  -------Original Message-------
>  From: Robert Moodie <robertm(at)hybride.com>
>  Subject: Re: deform chain along hair
>  Sent: 22 Mar '06 22:59
>  
>  And I should add, make sure your hair points and  joints match up.
>  
>  
>  If the object is already in place there are  combinations of snapping and
>  the Skeleton>Move Joint tool that make it a lot  less fiddly.
>  
>  
>  ----- Original Message -----
>  
>  FROM:   [LINK: mailto:robertm(at)hybride.com] Robert   Moodie
>  
>  TO: [LINK: mailto:XSI(at)Softimage.COM] XSI(at)Softimage.COM
>  
>  SENT: Wednesday, March 22, 2006 5:49   PM
>  
>  SUBJECT: Re: deform chain along  hair
>  
>  
>  It can be done - but it's a bit fiddly to set   up.
>  
>  
>  You basically have to make each guide hair point   a cluster and then use
>  object (bone) to cluster constraint.
>  
>  
>  Gives nice effects though...
>  
>  
>  _rob
---
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