RE: Re: deform chain along hair

Date : Wed, 22 Mar 2006 18:20:33 -0500
To : <XSI(at)Softimage.COM>
From : Kris Rivel <kris(at)krisrivel.com>
Subject : RE: Re: deform chain along hair
Yeah, I figured it wasn't that easy.  Thanks.

Kris

 
And I should add, make sure your hair points and joints match up.
 
If the object is already in place there are combinations of snapping and the Skeleton>Move Joint tool that make it a lot less fiddly.
 
 
 
 
----- Original Message -----
Sent: Wednesday, March 22, 2006 5:49 PM
Subject: Re: deform chain along hair

It can be done - but it's a bit fiddly to set up.
 
You basically have to make each guide hair point a cluster and then use object (bone) to cluster constraint.
 
Gives nice effects though...
 
_rob
 
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