RE: bump mapping with procedural textures?

Date : Thu, 23 Mar 2006 12:58:52 -0500
To : <XSI(at)Softimage.COM>
From : "Scott C. Lange" <scott(at)turbulenceffects.com>
Subject : RE: bump mapping with procedural textures?

Brett,

Check out the “bump mapping” tutorial by Kim Aldis on either the soft site (for version 3, I think) or eharriss.com. Kim explains how this works really well.

Scott

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of B Miller
Sent: Thursday, March 23, 2006 12:41 PM
To: xsi
Subject: bump mapping with procedural textures?

 

Hi All,

This must be perfectly obvious to anyone who has used XSI for longer than a month, but it's a bit of a mystery to me. How do you set up a render tree to use a procedural texture (e.g. a Cell, Cloud or Fractal) to drive a bump map. It seems that I can only get images to work properly. I've set the Enable Bump Mapping on the precedural, run it through a bumpmap generator, converted the color to vector and plugged it directly in, etc. No luck.. What"s the proper method?

thanks

Brett


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