Brett,
Check out the “bump mapping”
tutorial by Kim Aldis on either the soft site (for version 3, I think) or eharriss.com.
Kim explains how this works really well.
Scott
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of B Miller
Sent: Thursday, March 23, 2006
12:41 PM
To: xsi
Subject: bump mapping with
procedural textures?
Hi All,
This must be perfectly obvious to anyone who has used XSI for longer than a
month, but it's a bit of a mystery to me. How do you set up a render tree to
use a procedural texture (e.g. a Cell, Cloud or Fractal) to drive a bump map.
It seems that I can only get images to work properly. I've set the Enable Bump
Mapping on the precedural, run it through a bumpmap generator, converted the
color to vector and plugged it directly in, etc. No luck.. What"s the
proper method?
thanks
Brett