RE: bump mapping with procedural textures?

Date : Thu, 23 Mar 2006 20:12:36 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: bump mapping with procedural textures?
Thanks Scott,
 
I've recently been revisiting procedural and image based bumps and one of the things I picked up on with a bit of help from the guys at Glassworks was the Zbump node. There's a couple of advantages to this. Firstly, you can use it to get around the limitations imposed by the need to have a magic bump toggle in nodes that contribute to a bump tree ; for example, you can use it with a mix2nodes as input, which you can't do with the bump generator (sorry Scott, didn't know about it at the time). And secondly the quality, especially with fine detail, goes through the roof. It's a great thing to have in the toolbox.
 
 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Scott C. Lange
Sent: 23-March-2006 17:59
To: XSI(at)Softimage.COM
Subject: RE: bump mapping with procedural textures?

Brett,

Check out the “bump mapping” tutorial by Kim Aldis on either the soft site (for version 3, I think) or eharriss.com. Kim explains how this works really well.

Scott

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of B Miller
Sent: Thursday, March 23, 2006 12:41 PM
To: xsi
Subject: bump mapping with procedural textures?

 

Hi All,

This must be perfectly obvious to anyone who has used XSI for longer than a month, but it's a bit of a mystery to me. How do you set up a render tree to use a procedural texture (e.g. a Cell, Cloud or Fractal) to drive a bump map. It seems that I can only get images to work properly. I've set the Enable Bump Mapping on the precedural, run it through a bumpmap generator, converted the color to vector and plugged it directly in, etc. No luck.. What"s the proper method?

thanks

Brett


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