RE: bump mapping with procedural textures?

Date : Thu, 23 Mar 2006 16:16:37 -0500
To : <XSI(at)Softimage.COM>
From : "Scott C. Lange" <scott(at)turbulenceffects.com>
Subject : RE: bump mapping with procedural textures?

Well regardless of that, with your input I was able to get it to work so thanks again. -S

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: Thursday, March 23, 2006 3:13 PM
To: XSI(at)Softimage.COM
Subject: RE: bump mapping with procedural textures?

 

Thanks Scott,

 

I've recently been revisiting procedural and image based bumps and one of the things I picked up on with a bit of help from the guys at Glassworks was the Zbump node. There's a couple of advantages to this. Firstly, you can use it to get around the limitations imposed by the need to have a magic bump toggle in nodes that contribute to a bump tree ; for example, you can use it with a mix2nodes as input, which you can't do with the bump generator (sorry Scott, didn't know about it at the time). And secondly the quality, especially with fine detail, goes through the roof. It's a great thing to have in the toolbox.


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