Well regardless of that, with your input I
was able to get it to work so thanks again. -S
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: Thursday, March 23, 2006
3:13 PM
To: XSI(at)Softimage.COM
Subject: RE: bump mapping with
procedural textures?
Thanks Scott,
I've recently been revisiting procedural
and image based bumps and one of the things I picked up on with a bit of help
from the guys at Glassworks was the Zbump node. There's a couple of advantages
to this. Firstly, you can use it to get around the limitations imposed by the
need to have a magic bump toggle in nodes that contribute to a bump tree ; for
example, you can use it with a mix2nodes as input, which you can't do with the
bump generator (sorry Scott, didn't know about it at the time). And secondly
the quality, especially with fine detail, goes through the roof. It's a great
thing to have in the toolbox.