RE: bump mapping with procedural textures?

Date : Thu, 23 Mar 2006 23:38:10 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: bump mapping with procedural textures?
 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
> Sent: 23-March-2006 21:35
> To: XSI(at)Softimage.COM
> Subject: RE: bump mapping with procedural textures?
> 
> The issue we've been running into with procedural bumpmaps 
> has to do with topologies more complex than spheres or tori, 
> such as landscape with multiple caves and holes (our prior 
> show!). In such situations we tend to use procedural textures 
> since they can be easily applied in a seamless fashion via a 
> 3D spatial coordinate system.
> 
> Unfortunately, while RGB results are fine for where the 
> surface intersects the spatial texture coordinates, it 
> doesn't work for bump map vector space. You need to create a 
> 2D texture map for bumps to work. 

I'm not sure I follow you.




> 
> Thus the question, does the Zbump node work for procedural 
> textures using spatial coordinates?
> 

I've been getting very good results.

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