brad wrote:
Here are the steps that illustrate the problem:
1- Assign a lambert to a primitive nurbs sphere
2- Connect the bumpmap generator to the bumpmap material input
3- In the bumpmap generator, create a planar XY texture projection
4- Connect the procedural fractal texture to the bumpmap generator input
5- Connect the Texture Space Edit node to the fractal coordinate input, set the UV remap max to 10,10,10
6- Connect the Vector state node to the texture edit input, set the state to Texture Vector
7- Render region the sphere.
8- :-)
9- Go to the bumpmap generator and create a spatial texture projection
10- Uncheck the Clamp option in tthe bumpmap generator.
11- Go back to the Texture Edit, set the UV Remap to 1, 1, 1
12- Render region the sphere
13- :-)
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