Re: bump mapping with procedural textures?

Date : Fri, 24 Mar 2006 01:20:04 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : Re: bump mapping with procedural textures?
This isn't working unless Wrap is turned on, which often defeats the purpose of procedurals. :-(

>  -------Original Message-------
>  brad wrote:
>  > Here are the steps that illustrate the problem:
>  >
>  > 1- Assign a lambert to a primitive nurbs sphere
>  > 2- Connect the bumpmap generator to the bumpmap material input
>  > 3- In the bumpmap generator, create a planar XY texture projection
>  > 4- Connect the procedural fractal texture to the bumpmap generator input
>  > 5- Connect the Texture Space Edit node to the fractal coordinate input, set the UV remap max to 10,10,10
>  > 6- Connect the Vector state node to the texture edit input, set the state to Texture Vector
>  > 7- Render region the sphere.
>  > 8- :-)
>  >
>  > 9- Go to the bumpmap generator and create a spatial texture projection
>  >  
>  10- Uncheck the Clamp option in tthe bumpmap generator.
>  11- Go back to the Texture Edit, set the UV Remap to 1, 1, 1
>  12- Render region the sphere
>  13- :-)
>  
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