This isn't working unless Wrap is turned on, which often defeats the purpose of procedurals. :-(
> -------Original Message-------
> brad wrote:
> > Here are the steps that illustrate the problem:
> >
> > 1- Assign a lambert to a primitive nurbs sphere
> > 2- Connect the bumpmap generator to the bumpmap material input
> > 3- In the bumpmap generator, create a planar XY texture projection
> > 4- Connect the procedural fractal texture to the bumpmap generator input
> > 5- Connect the Texture Space Edit node to the fractal coordinate input, set the UV remap max to 10,10,10
> > 6- Connect the Vector state node to the texture edit input, set the state to Texture Vector
> > 7- Render region the sphere.
> > 8- :-)
> >
> > 9- Go to the bumpmap generator and create a spatial texture projection
> >
> 10- Uncheck the Clamp option in tthe bumpmap generator.
> 11- Go back to the Texture Edit, set the UV Remap to 1, 1, 1
> 12- Render region the sphere
> 13- :-)
>
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