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Anything odd in your setup? Any funky loops? Is your upvector a child of the constrained object or similar setup?
Gene Crucean wrote:
> Yeah I should have been a little more clear. It's upvectored. I've > tried all sorts of things like plotting, > freezing things, disassembling and rebuilding from scratch. All sorts
> of random attempts. If you saw the animation, it doesn't really look > like an upvector issue either. > > I just tried a render on a single render node and I think that worked. > Interesting. I'll know tomorrow when I get back to work.
> > Thanks Raff > > > > > > On 3/23/06, *Raffaele Fragapane* <jaco(at)thejaco.com > <mailto:
jaco(at)thejaco.com>> wrote: > > if a direction constraint isn't upvectored, the resolution of the > transform is left to XSI's heuristics. > Solving such a situation in a consistant manner, without blatant
> flipping, is absolutely NOT trivial. > > my guess is that you aren't upvectoring such constraint, which > means you > are resolving a plane by its normal and are giving no input
> whatsoever > to XSI about how to orient the roll. > > add an upvector or, if the character neve directs the eyes past the > zenith, just use an arbitrary axis. > > if you have an unstable solution to the transform and you ARE
> upvectoring, then it's a job for bug-reportMan > > ****************************** > | Raffaele Fragapane | > | Rising Sun Pictures | > | "Remember, TD is for TopDog" |
> ****************************** > > > > Gene Crucean wrote: > > > ehh, meant direction constraint. doh! > > > > So Dan, you're sounds like it was popping or something. How come
> only > > a few frames? My eye literally shakes a half degree or so > constantly > > through the whole animation. > > > > > > -gc > >
> > > > > > On 3/23/06, *Dan Yargici* <dan(at)imajonline.com > <mailto:dan(at)imajonline.com
> > > <mailto: dan(at)imajonline.com <mailto:dan(at)imajonline.com>>> wrote: > > > > Gene Crucean wrote:
> > > Anyone have an orientation constraint cause rotation jitter? I > > have an > > > eye ball that's freaking out. The funny thing is that it > doesn't
> > > twitch when I do captures, only renders freak out. > > > > > > > > > > > > -- > > > Gene Crucean
> > > Generalist > > > www.quietman.net <http://www.quietman.net> > <
http://www.quietman.net> <http://www.quietman.net> > > Yup, I had this today with the first frame of each packet > sent to the > > farm.... Just had the pleasure of tracking down and
> deleting about 20 > > rogue frames from about 10 different passes and re-rendering > > sequentially. > > > > To clarify, orientation constraints, like you said.
> > > > DAN > > > > --- > > Unsubscribe? Mail Majordomo(at)Softimage.COM > <mailto:
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