Re: QuicktimeVR (lensshader?) from XSI?
| Date : Fri, 24 Mar 2006 09:55:12 +0000 |
| To : XSI(at)Softimage.COM |
| From : "Alan Jones" <skyphyr(at)gmail.com> |
| Subject : Re: QuicktimeVR (lensshader?) from XSI? |
I'd suggest doing a cubic QTVR instead. There is no spherical mapping QTVR (at least internally in the QTVR - you guessed it - because of software patents - because spherical mapping definitely meets the "non-obvious" criteria).
Anyway - back to the issue. I just used a camera rig made of 6 square images all at 90 degrees apart. Then you can just import said camera into a scene and render a pass of 6 frames and create a VR with them using a program like goCubic.
This is by far the best quality way to output a QTVR because you're render pretty much directly into the format it's stored in internally so there is much less loss of quality compared with programs which convert a spherical map to a cubic QTVR.
Cheers,
Alan.
On 3/24/06, Tim Leydecker <BauerOink(at)gmx.de> wrote:
Found the Maya mR shaders, done by Ralf Habel,
http://www.vi-motion.de/latlong_Tutorial/
Is there an *artsy type* way of loading those
into XSI?
Cheers
tim
----- Original Message -----
From: "Tim Leydecker" <BauerOink(at)gmx.de>
To: <XSI(at)Softimage.COM >
Sent: Friday, March 24, 2006 5:53 AM
Subject: Re: QuicktimeVR (lensshader?) from XSI?
> O.k.,
>
> thanks to Jason I got aware of the panoramic lensshader,
> does the cylindrical rendering quite nicely. One freeware
> to stuff that into a QuicktimeVR on XP would be Gocubic.
>
> Can be found here (amongst others)
>
> http://www.panoramas.dk/quicktime/qtvr/software.html
>
> Still haven´t found the equivalent to JS_panoramic, a
> 360° lensshader for Maya and Max...
>
> http://www.pixero.com/downloads_mr.html
>
> I *remember* there is someone else who did something
> similar but I can neither find the page nor recall the name...
>
> Would appreciate your help, really.
>
> Cheers
>
> tim
>
> P.S: Checked the xsibase and highend...
>
>
> ----- Original Message -----
> From: "Tim Leydecker" <BauerOink(at)gmx.de >
> To: <XSI(at)Softimage.COM>
> Sent: Friday, March 24, 2006 2:35 AM
> Subject: QuicktimeVR (lensshader?) from XSI?
>
>
>> Hi folks,
>>
>> I do a set and need to have a convenient way to present it.
>> Would at first opt for a simple pan but do now see a
>> chance to put in some extra time and play around with
>> setting up a 360° render to be used as input for a QTVR.
>>
>> Oh, and rendering it in *.hdr may even allow to slap it
>> onto an environmentshader and use it to light extra props
>> while modeling and *guestimating* their fit to desired style,
>> shade/texture them faster and cut down on scenesize
>> and rendertimes.
>>
>> Any tips&tricks available?
>>
>> I don´t have Realviz Stitcher or any commercial QTVR
>> programm, anything freely available out there (I wouldn´t
>> necessarily need this for the environment shader just the VR).
>>
>> Cheers
>>
>> tim
>>
>>
>>
>>
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>
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- References:
- QuicktimeVR (lensshader?) from XSI?
- From: "Tim Leydecker" <BauerOink(at)gmx.de>
- Re: QuicktimeVR (lensshader?) from XSI?
- From: "Tim Leydecker" <BauerOink(at)gmx.de>
- Re: QuicktimeVR (lensshader?) from XSI?
- From: "Tim Leydecker" <BauerOink(at)gmx.de>
- QuicktimeVR (lensshader?) from XSI?
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