Re: QuicktimeVR (lensshader?) from XSI?

Date : Fri, 24 Mar 2006 15:45:44 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: QuicktimeVR (lensshader?) from XSI?
For the Lumetools, it's the lume_WrapAround lensshader, the addon package is to be found at xsibase.
For the one inside XSI, which is the ?same?, it is the Panoramic lensshader.


Thanks Rob!

Cheers

tim
----- Original Message ----- From: "Rob Wuijster" <rob(at)s-5.nl>
To: <XSI(at)Softimage.COM>
Sent: Friday, March 24, 2006 2:09 PM
Subject: RE: QuicktimeVR (lensshader?) from XSI?



Hi Tim,

For the Lumetools, it's the lume_WrapAround lensshader, the addon package is to be found at xsibase.
For the one inside XSI, which is the ?same?, it is the Panoramic lensshader.


Cheers,

Rob

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker
Sent: Friday, March 24, 2006 1:32 PM
To: XSI(at)Softimage.COM
Subject: Re: QuicktimeVR (lensshader?) from XSI?


Hi Alan, Hi Rob,

Thanks for the replies guys. I wouldn´t want to insist on trying to load/link a custom lensshader borrowed from Maya - if there is something compeareable or superior in XSI allready.

Thing is, being a XSI novice means I probably just don´t know where the heck it´s located and what it´s called, that thing.

Whatever, Alan is of course right, Cubic is easy to do with 6 Cameras as well (there´s even finished rigs) instead of stubbornly trying to create a spherical one.

It´s just that I admittedly fancy the idea of being able
(someday) to take a *.mi and wrap an spdll around it.
Myself, right after doing everything else I promised...

Cheers

tim

P.S: My girlfriend has a Mac! Now everything comes together :)


----- Original Message ----- From: "Rob Wuijster" <rob(at)s-5.nl> To: <XSI(at)Softimage.COM> Sent: Friday, March 24, 2006 11:05 AM Subject: RE: QuicktimeVR (lensshader?) from XSI?


Why not use the ones already in XSI or the LumeTools version ??

For app there are few free (bad) Windows QTVR converters, for the <cough> Mac there
are some really nice ones... Runs off to wash mouth with soap...


rob

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim
Leydecker
Sent: Friday, March 24, 2006 6:19 AM
To: XSI(at)Softimage.COM
Subject: Re: QuicktimeVR (lensshader?) from XSI?

Found the Maya mR shaders, done by Ralf Habel,

http://www.vi-motion.de/latlong_Tutorial/

Is there an *artsy type* way of loading those into XSI?

Cheers

tim


----- Original Message ----- From: "Tim Leydecker" <BauerOink(at)gmx.de> To: <XSI(at)Softimage.COM> Sent: Friday, March 24, 2006 5:53 AM Subject: Re: QuicktimeVR (lensshader?) from XSI?


O.k.,

thanks to Jason I got aware of the panoramic lensshader,
does the cylindrical rendering quite nicely. One freeware
to stuff that into a QuicktimeVR on XP would be Gocubic.

Can be found here (amongst others)

http://www.panoramas.dk/quicktime/qtvr/software.html

Still haven´t found the equivalent to JS_panoramic, a
360° lensshader for Maya and Max...

http://www.pixero.com/downloads_mr.html

I *remember* there is someone else who did something
similar but I can neither find the page nor recall the name...

Would appreciate your help, really.

Cheers

tim

P.S: Checked the xsibase and highend...


----- Original Message ----- From: "Tim Leydecker" <BauerOink(at)gmx.de>
To: <XSI(at)Softimage.COM>
Sent: Friday, March 24, 2006 2:35 AM
Subject: QuicktimeVR (lensshader?) from XSI?



Hi folks,

I do a set and need to have a convenient way to present it.
Would at first opt for a simple pan but do now see a
chance to put in some extra time and play around with
setting up a 360° render to be used as input for a QTVR.

Oh, and rendering it in *.hdr may even allow to slap it
onto an environmentshader and use it to light extra props
while modeling and *guestimating* their fit to desired style,
shade/texture them faster and cut down on scenesize
and rendertimes.

Any tips&tricks available?

I don´t have Realviz Stitcher or any commercial QTVR
programm, anything freely available out there (I wouldn´t
necessarily need this for the environment shader just the VR).

Cheers

tim




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