Re: Orientation constraint jitter
| Date : Fri, 24 Mar 2006 10:08:07 -0500 |
| To : XSI(at)Softimage.COM |
| From : "Gene Crucean" <emailgeneonthelist(at)gmail.com> |
| Subject : Re: Orientation constraint jitter |
At least the single node render worked so that can be a last resort. By the way Helge, plotting was the first thing I tried but it didn't work either. Thanks though.
-Gene
On 3/24/06, Helge Mathee <
Helge_Mathee(at)softimage.com> wrote:
well - you can always plot before rendering. that's a lame but safe way to do it.
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: Friday, March 24, 2006 4:22 AM
To: XSI(at)Softimage.COM
Subject: RE: Orientation constraint jitterthat would be my first guess. Try running a cycle dependancy check.
Anything odd in your setup? Any funky loops? Is your upvector a child of the constrained object or similar setup?
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Nick
Sent: 24-March-2006 08:00
To: XSI(at)Softimage.COM
Subject: Re: Orientation constraint jitter
Gene Crucean wrote:
> Yeah I should have been a little more clear. It's upvectored. I've
> tried all sorts of things like plotting,
> freezing things, disassembling and rebuilding from scratch. All sorts
> of random attempts. If you saw the animation, it doesn't really look
> like an upvector issue either.
>
> I just tried a render on a single render node and I think that worked.
> Interesting. I'll know tomorrow when I get back to work.
>
> Thanks Raff
>
>
>
>
>
> On 3/23/06, *Raffaele Fragapane* <jaco(at)thejaco.com
> <mailto: jaco(at)thejaco.com>> wrote:
>
> if a direction constraint isn't upvectored, the resolution of the
> transform is left to XSI's heuristics.
> Solving such a situation in a consistant manner, without blatant
> flipping, is absolutely NOT trivial.
>
> my guess is that you aren't upvectoring such constraint, which
> means you
> are resolving a plane by its normal and are giving no input
> whatsoever
> to XSI about how to orient the roll.
>
> add an upvector or, if the character neve directs the eyes past the
> zenith, just use an arbitrary axis.
>
> if you have an unstable solution to the transform and you ARE
> upvectoring, then it's a job for bug-reportMan
>
> ******************************
> | Raffaele Fragapane |
> | Rising Sun Pictures |
> | "Remember, TD is for TopDog" |
> ******************************
>
>
>
> Gene Crucean wrote:
>
> > ehh, meant direction constraint. doh!
> >
> > So Dan, you're sounds like it was popping or something. How come
> only
> > a few frames? My eye literally shakes a half degree or so
> constantly
> > through the whole animation.
> >
> >
> > -gc
> >
> >
> >
> > On 3/23/06, *Dan Yargici* <dan(at)imajonline.com
> <mailto:dan(at)imajonline.com >
> > <mailto: dan(at)imajonline.com <mailto: dan(at)imajonline.com>>> wrote:
> >
> > Gene Crucean wrote:
> > > Anyone have an orientation constraint cause rotation jitter? I
> > have an
> > > eye ball that's freaking out. The funny thing is that it
> doesn't
> > > twitch when I do captures, only renders freak out.
> > >
> > >
> > >
> > > --
> > > Gene Crucean
> > > Generalist
> > > www.quietman.net < http://www.quietman.net>
> < http://www.quietman.net> <http://www.quietman.net>
> > Yup, I had this today with the first frame of each packet
> sent to the
> > farm.... Just had the pleasure of tracking down and
> deleting about 20
> > rogue frames from about 10 different passes and re-rendering
> > sequentially.
> >
> > To clarify, orientation constraints, like you said.
> >
> > DAN
> >
> > ---
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> >
> >
> > --
> > Gene Crucean
> > Generalist / TD
> > www.quietman.net < http://www.quietman.net> <
> http://www.quietman.net >
> >
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> --
> Gene Crucean
> Generalist / TD
> www.quietman.net < http://www.quietman.net>
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--
Gene Crucean
Generalist / TD
www.quietman.net
- References:
- RE: Orientation constraint jitter
- From: "Helge Mathee" <Helge_Mathee(at)Softimage.COM>
- RE: Orientation constraint jitter
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