RE: Hexagon and XSI

Date : Mon, 27 Mar 2006 11:15:21 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: Hexagon and XSI
bumps and normal map export?


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Jones
Sent: 27-March-2006 09:55
To: XSI(at)Softimage.COM
Subject: Re: Hexagon and XSI

Hi Kim,

If you want something without ZBrush's oddness just for painting geometry check out Sharp Construct. It's available on windows and linux - only early in development, but so far much easier to use. It doesn't export displacements yet - just objs, but it's on the feature list. http://sharp3d.sf.net

Cheers,

Alan.

On 3/27/06, kim aldis <kim(at)cg-soup.com > wrote:
I'll be watching this with interest. I have Zbrush but I've yet to find the time to get my head around it's oddness. I think that could be it's downfall.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Adrian Lopez
Sent: 27-March-2006 08:34
To: XSI(at)Softimage.COM
Subject: Hexagon and XSI

In our search of a 3D painting tool to work with XSI, we stumbled on Hexagon, which I'm sure most of you know about. 

For those who dont, http://www.eovia.com/products/hexagon/hexagon2.asp

It seems like a fairly impressive modelling tool as well as a 3D paint system - particularly version 2 which now supports brush displacement - similar to Zbrush, but with modelling tools my brain understands.  It also includes mesh unfolding for UV mapping.  These guys seem to be offering the same thing as Luxology with their Modo, but cheaper.

My question is, has anyone imported hexagon models into XSI?  I'm curious how well the SubD, displacment and color maps hold up on the conversion to OBJ.

Thanks.

Adrian



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