Re: crowd simulations
| Date : Tue, 28 Mar 2006 10:08:38 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "adrian" <adrian.wyer(at)fluid-pictures.com> |
| Subject : Re: crowd simulations |
my £0.02
massive is not for the feint hearted, especially as currently you need a renderman compliant renderer.....
(i did charging cavalry, from mocap of real horses through to rendering in prman,& i still have nightmares...)
however, a mental ray version is on the cards, and with massive jet, you get a shed load of out of the box
mocap and agents, all setup and ready to go!
jet doesn't allow you to modify the 'brains" on the agents, so you're stuck with what massive give you action wise
but it really 'should' be point and click (here's my terrain, here's where i want my guys to start, there's a thing for them to avoid/attack etc)
(you can modify the geometry and textures of course!)
and on their site there is news about mayhem and sword fighting agents to soon be released, so expect lord of the rings type
battle sequences in eastenders soon....
a
Adrian Wyer Fluid Pictures
----- Original Message ----- From: "Sandy E. Sutherland" <sandy(at)therefinery.co.za>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, March 28, 2006 9:23 AM
Subject: RE: crowd simulations
OK My 2 cents for what it's worth!
Bugz for Maya is very limited, I quickly looked at it - not much cop at all (unless I missed something) - But cool for free!
Behaviour - comes free with Advanced which is cool - it is difficult to use, as you may well need to get into piccolo scripting, unless you are doing such basic stuff that can use the basic point and click method!! BUT Needs MR tokens to render with, unless you do want to write out data to reimport into XSI and map onto characters - which really limits the numbers of your crowd scenes, as you obviously need to be able to render them!! If you do have MR tokens, it is quite cool - as it seems to be able to render large data pretty quickly with no real RAM problems, as it exports MI files!!!
Massive - The Ferrari of them all - I have not seen it, but have spoken to them - they are supposed to be coming out with a MR version this year - now you need to have a Renderman Variant to render with!! Supposed to come with lots of prebuilt libraries of stuff - and is as far as I can tell not based upon scripting!!!!! Come down in price - so not too bad!! And if you look at the likes of Air - pretty good!!
Cheer
S.
---------------------------------------------------------- Sandy Sutherland Digital Doodeller - TD The Refinery (Cape) http://www.therefinery.co.za mailto:sandy(at)therefinery.co.za (P) (+27 21) 409 2016 (Cel) 0827893789 ----------------------------------------------------------
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stefan Andersson Sent: 28 March 2006 10:08 AM To: XSI(at)Softimage.COM Subject: crowd simulations
Hi everyone,
I'm starting to collect some information regarding crowd simulations and I was wondering if people with experience here on the list could give me some insight and share some of the experiences. It's always good to be prepared if the situation will come up... and I hear more and more questions from various clients regaring crowds.
Right now there are a few options which will all cost money for us :)
1.) Behavior (upgrade to advanced)
2.) Massive Jet
3.) Maya (getting Maya mental ray render lincenses) using http://www.kolve.com/mp_brainbugz/brainbugz.htm
Since we have little (read "zero, njet, nada,") experience with any of these it would be helpful to hear what you people think. It's one thing what the PR person for each reseller tells you (according to them there are no problems at all....). And there is also a question abuot rendering licenses, can they all use mental ray? I waguely remember a discussion that Behavior needed a standalone version of mental ray? And can Massive render with mental ray or do we need to use Renderman?
Anyhow... lot's of questions.
regards stefan andersson
-- stockholm postproduction | http://www.stopost.se
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