ah, my bad....still cool though!
kim aldis wrote:
It wasn't particles but thanks for the compliment.
www.kim-aldis.co.uk/temp/Meshcrawl.avi
And
www.kim-aldis.co.uk/temp/MeshCrawlerFlowed.avi
If anyone's interested. All procedural, none of it Behaviour. I'll write up
some stuff on it when I get time.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: 28-March-2006 21:10
To: XSI(at)Softimage.COM
Subject: Re: crowd simulations
I remember Kim showing some really cool crowd stuff using
particles at the TD Love Tour. Nice stuff for having
characters avoid obstacles and having simple crowd flow.
Kris
Jordi Bares wrote:
My suggestion would be to buy Massive Jet and get some of the agents
they have on library as it is literally plug and play.
I have been using it for more than 2 years (the full package
it is) and
has been so far great, just great.
PRMan obviously is a "funny" factor, specially as it is our
case when
you use version 11.3, quite buggy and annoying but we
managed to iron
it with a bit of patience.
This will all change this year with the new film quality hardware
rendering and MI export plus many many other things.
In terms of easy of use, massive is very easy to learn, no
scripting at
all although you can write python code to automate things.
If you plan to use it just as it is now, buy 3Delight
instead of PRMan,
it is much better and faster for crowds.
hope it helps
jb
On Tue, 2006-03-28 at 11:43 +0200, Stefan Andersson wrote:
hehe... seems most crowd simulation tools arn't for the
faint hearted.
I remember Adrian saying something about hippies and that
they should
make a renderer... one cloudy day in the tombs of the mill :)
I don't have a specific task right now, but merly looking
into what's
out there and what the cost will be to get it up and
running. I would
think that the most basic things would be to make people walk in a
pattern or fill bakgrounds with thousands of people.
I'm also wondering if it could be used to have thousands of spiders
crawling on floors/celings etc.
And since we hired Arvid Björn recently I'll dump most of
the coding
onto him :)
regards
stefan andersson
On 3/28/06, kim aldis <kim(at)cg-soup.com> wrote:
Behaviour isn't for the faint hearted either.
Depends on what you want to do, Stephan. Many crowd sims are just
things running in a direction, maybe a bit of direction
control to avoid scenery.
If this is what you're after then my experience has been
to stay away
>from Behaviour, look for other methods. Otherwise, if you need
complex interaction then I'd go for Behaviour, simply because it's
closer to xsi and mental ray. But .... Make sure you get some
experienced help. You *will* need to drive it from
scripts, almost entirely.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of adrian
Sent: 28-March-2006 10:09
To: XSI(at)Softimage.COM
Subject: Re: crowd simulations
my £0.02
massive is not for the feint hearted, especially as currently you
need a renderman compliant renderer.....
(i did charging cavalry, from mocap of real horses through to
rendering in prman,& i still have nightmares...) however,
a mental
ray version is on the cards, and with massive jet, you get a shed
load of out of the box mocap and agents, all setup and
ready to go!
jet doesn't allow you to modify the 'brains" on the agents, so
you're stuck with what massive give you action wise but it really
'should' be point and click (here's my terrain, here's
where i want
my guys to start, there's a thing for them to avoid/attack etc)
(you can modify the geometry and textures of course!)
and on their site there is news about mayhem and sword fighting
agents to soon be released, so expect lord of the rings
type battle
sequences in eastenders soon....
a
Adrian Wyer
Fluid Pictures
----- Original Message -----
From: "Sandy E. Sutherland" <sandy(at)therefinery.co.za>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, March 28, 2006 9:23 AM
Subject: RE: crowd simulations
OK My 2 cents for what it's worth!
Bugz for Maya is very limited, I quickly looked at it - not
much cop at
all (unless I missed something) - But cool for free!
Behaviour - comes free with Advanced which is cool - it is
difficult to
use, as you may well need to get into piccolo scripting,
unless you are
doing such basic stuff that can use the basic point and
click method!!
BUT Needs MR tokens to render with, unless you do want to
write out data
to reimport into XSI and map onto characters - which really
limits the
numbers of your crowd scenes, as you obviously need to be
able to render
them!! If you do have MR tokens, it is quite cool - as it
seems to be
able to render large data pretty quickly with no real RAM
problems, as
it exports MI files!!!
Massive - The Ferrari of them all - I have not seen it, but
have spoken
to them - they are supposed to be coming out with a MR
version this year
- now you need to have a Renderman Variant to render with!!
Supposed to
come with lots of prebuilt libraries of stuff - and is as
far as I can
tell not based upon scripting!!!!! Come down in price -
so not too
bad!! And if you look at the likes of Air - pretty good!!
Cheer
S.
----------------------------------------------------------
Sandy Sutherland Digital Doodeller - TD The Refinery (Cape)
http://www.therefinery.co.za mailto:sandy(at)therefinery.co.za
(P) (+27 21) 409 2016 (Cel) 0827893789
----------------------------------------------------------
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Stefan Andersson
Sent: 28 March 2006 10:08 AM
To: XSI(at)Softimage.COM
Subject: crowd simulations
Hi everyone,
I'm starting to collect some information regarding crowd
simulations and I was wondering if people with
experience here on
the list could give me some insight and share some of the
experiences. It's always good to be prepared if the
situation will
come up... and I hear more and more questions from
various clients regaring crowds.
Right now there are a few options which will all cost money
for us :)
1.) Behavior (upgrade to advanced)
2.) Massive Jet
3.) Maya (getting Maya mental ray render lincenses) using
http://www.kolve.com/mp_brainbugz/brainbugz.htm
Since we have little (read "zero, njet, nada,") experience
with any of
these it would be helpful to hear what you people think.
It's one
thing what the PR person for each reseller tells you
(according to
them there are no problems at all....). And there is also a
question abuot rendering licenses, can they all use
mental ray? I
waguely remember a discussion that Behavior needed a standalone
version of mental ray? And can Massive render with
mental ray or do
we need to use Renderman?
Anyhow... lot's of questions.
regards
stefan andersson
--
stockholm postproduction | http://www.stopost.se
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