Re: 32 and 64 bit Workgroup?

Date : Wed, 29 Mar 2006 10:12:16 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: 32 and 64 bit Workgroup?
Ok, but if you're going to distribute own tools, it is entirely possible, we do it all the time over here. Besides naming the plugins with the .32.dll and .64.dll, it's worth to know that shader .dlls that depend on an SPDL and are supposed to be placed in the Application\bin folder will work cross-platform with this directory structure:

Workgroup\Application\bin\nt-x86\shader.dll
Workgroup\Application\bin\nt-x86-64\shader.dll

Cheers!

   -André


Hans Payer wrote:

Yes but since 3rd party developers aren't necessarily respecting the
.32.dll .64.ddl naming convention. And I don't want to end up manually
switching filenames and hack add-ons.


-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Francois Lord Sent: Tuesday, March 28, 2006 3:32 PM To: XSI(at)Softimage.COM Subject: Re: 32 and 64 bit Workgroup?

Isn't the info on the wiki page saying it's ok to have one workgroup?

Hans Payer wrote:


2 workgroups then! Thanks

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On


Behalf


Of Francois Lord
Sent: Tuesday, March 28, 2006 2:44 PM
To: XSI(at)Softimage.COM
Subject: Re: 32 and 64 bit Workgroup?




http://softimage.wiki.avid.com/index.php/Self-Installing_Plug-ins_%28XSI


SDK%29 (bottom of the page)


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