>
> And since we hired Arvid Björn recently I'll dump most of the coding onto him :)
>
Don't you worry about <BLANK>, let ME worry about <BLANK>! :-p
--
stockholm.postproduction | www.stopost.se
On 3/28/06, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> hehe... seems most crowd simulation tools arn't for the faint hearted.
> I remember Adrian saying something about hippies and that they should
> make a renderer... one cloudy day in the tombs of the mill :)
>
> I don't have a specific task right now, but merly looking into what's
> out there and what the cost will be to get it up and running. I would
> think that the most basic things would be to make people walk in a
> pattern or fill bakgrounds with thousands of people.
> I'm also wondering if it could be used to have thousands of spiders
> crawling on floors/celings etc.
>
> And since we hired Arvid Björn recently I'll dump most of the coding onto him :)
>
> regards
> stefan andersson
>
>
> On 3/28/06, kim aldis <kim(at)cg-soup.com> wrote:
> > Behaviour isn't for the faint hearted either.
> >
> > Depends on what you want to do, Stephan. Many crowd sims are just things
> > running in a direction, maybe a bit of direction control to avoid scenery.
> > If this is what you're after then my experience has been to stay away from
> > Behaviour, look for other methods. Otherwise, if you need complex
> > interaction then I'd go for Behaviour, simply because it's closer to xsi and
> > mental ray. But .... Make sure you get some experienced help. You *will*
> > need to drive it from scripts, almost entirely.
> >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM
> > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of adrian
> > > Sent: 28-March-2006 10:09
> > > To: XSI(at)Softimage.COM
> > > Subject: Re: crowd simulations
> > >
> > > my £0.02
> > >
> > > massive is not for the feint hearted, especially as currently
> > > you need a renderman compliant renderer.....
> > > (i did charging cavalry, from mocap of real horses through to
> > > rendering in prman,& i still have nightmares...) however, a
> > > mental ray version is on the cards, and with massive jet, you
> > > get a shed load of out of the box mocap and agents, all setup
> > > and ready to go!
> > > jet doesn't allow you to modify the 'brains" on the agents,
> > > so you're stuck with what massive give you action wise but it
> > > really 'should' be point and click (here's my terrain, here's
> > > where i want my guys to start, there's a thing for them to
> > > avoid/attack etc)
> > >
> > > (you can modify the geometry and textures of course!)
> > >
> > > and on their site there is news about mayhem and sword
> > > fighting agents to soon be released, so expect lord of the
> > > rings type battle sequences in eastenders soon....
> > >
> > > a
> > >
> > > Adrian Wyer
> > > Fluid Pictures
> > >
> > >
> > > ----- Original Message -----
> > > From: "Sandy E. Sutherland" <sandy(at)therefinery.co.za>
> > > To: <XSI(at)Softimage.COM>
> > > Sent: Tuesday, March 28, 2006 9:23 AM
> > > Subject: RE: crowd simulations
> > >
> > >
> > > > OK My 2 cents for what it's worth!
> > > >
> > > > Bugz for Maya is very limited, I quickly looked at it - not
> > > much cop at
> > > > all (unless I missed something) - But cool for free!
> > > >
> > > > Behaviour - comes free with Advanced which is cool - it is
> > > difficult to
> > > > use, as you may well need to get into piccolo scripting,
> > > unless you are
> > > > doing such basic stuff that can use the basic point and
> > > click method!!
> > > > BUT Needs MR tokens to render with, unless you do want to
> > > write out data
> > > > to reimport into XSI and map onto characters - which really
> > > limits the
> > > > numbers of your crowd scenes, as you obviously need to be
> > > able to render
> > > > them!! If you do have MR tokens, it is quite cool - as it
> > > seems to be
> > > > able to render large data pretty quickly with no real RAM
> > > problems, as
> > > > it exports MI files!!!
> > > >
> > > > Massive - The Ferrari of them all - I have not seen it, but
> > > have spoken
> > > > to them - they are supposed to be coming out with a MR
> > > version this year
> > > > - now you need to have a Renderman Variant to render with!!
> > > Supposed to
> > > > come with lots of prebuilt libraries of stuff - and is as
> > > far as I can
> > > > tell not based upon scripting!!!!! Come down in price - so not too
> > > > bad!! And if you look at the likes of Air - pretty good!!
> > > >
> > > > Cheer
> > > >
> > > > S.
> > > >
> > > >
> > > > ----------------------------------------------------------
> > > > Sandy Sutherland Digital Doodeller - TD
> > > > The Refinery (Cape) http://www.therefinery.co.za
> > > > mailto:sandy(at)therefinery.co.za
> > > > (P) (+27 21) 409 2016 (Cel) 0827893789
> > > > ----------------------------------------------------------
> > > >
> > > > -----Original Message-----
> > > > From: owner-xsi(at)Softimage.COM
> > > [mailto:owner-xsi(at)Softimage.COM] On Behalf
> > > > Of Stefan Andersson
> > > > Sent: 28 March 2006 10:08 AM
> > > > To: XSI(at)Softimage.COM
> > > > Subject: crowd simulations
> > > >
> > > > Hi everyone,
> > > >
> > > > I'm starting to collect some information regarding crowd simulations
> > > > and I was wondering if people with experience here on the list could
> > > > give me some insight and share some of the experiences. It's always
> > > > good to be prepared if the situation will come up... and I hear more
> > > > and more questions from various clients regaring crowds.
> > > >
> > > > Right now there are a few options which will all cost money
> > > for us :)
> > > >
> > > > 1.) Behavior (upgrade to advanced)
> > > >
> > > > 2.) Massive Jet
> > > >
> > > > 3.) Maya (getting Maya mental ray render lincenses) using
> > > > http://www.kolve.com/mp_brainbugz/brainbugz.htm
> > > >
> > > > Since we have little (read "zero, njet, nada,") experience
> > > with any of
> > > > these it would be helpful to hear what you people think. It's one
> > > > thing what the PR person for each reseller tells you (according to
> > > > them there are no problems at all....). And there is also a question
> > > > abuot rendering licenses, can they all use mental ray? I waguely
> > > > remember a discussion that Behavior needed a standalone version of
> > > > mental ray? And can Massive render with mental ray or do we need to
> > > > use Renderman?
> > > >
> > > > Anyhow... lot's of questions.
> > > >
> > > >
> > > > regards
> > > > stefan andersson
> > > >
> > > > --
> > > > stockholm postproduction | http://www.stopost.se
> > > >
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