OK, thanks guys... I guess I'll just rewrite the forces from within the operator... at least this way, I can reuse the same code next time I have to do something similar so it's more work this time around but I'll be able to recycle it later on. Thanks for the info!
Math
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Raffaele Fragapane
Sent: Tuesday, March 28, 2006 7:15 PM
To: XSI(at)Softimage.COM
Subject: Re: Particle C++ operator
don't forget doubling up the cloud and looking up the simulated one to
add on top of it.
not pretty, fugly infact, but will spare you from a few headaches in
some cases.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
Aloys Baillet wrote:
> Hi Mathieu,
>
> The sad reality is that any C++ operator will kill all XSI simulation.
> The only way to add custom stuffs to the simulation is to use a
> particle scripted event, where you can call a custom C++ command that
> would do the work... It's not the most efficient way but at least you
> don't need to re-implement everything!
>
> Cheers,
>
> Aloys
>
> On 3/28/06, *Mathieu Leclaire* <mleclair(at)hybride.com
> <mailto:mleclair(at)hybride.com>> wrote:
>
> Hey everyone,
>
>
>
> I'm doing some particles custom operators but there's one thing I
> just don't quite understand. If I create and apply an operator on
> particles, the operator will overwrite all other XSI forces and
> emissions... it's as if the cloud was frozen when I apply the
> operator which kind of makes sense since you might want full
> control over your particles but that also means I need to code my
> own forces and emissions to give the desired effect. I basically
> feel like I'm redoing work that's already been done. Is there a
> way to just like code a new force and apply it so that the
> particles keep using other XSI forces already in the scene or do I
> have no other choice but to recode all the basic forces I need and
> add parameters to my operator to control them?
>
>
>
>
>
> Mathieu Leclaire
>
> R&D Programmer
>
> Hybride Technologies
>
>
>
>
> --
> Aloys Baillet - XSI Technical Director
> Character Dpt - Animal Logic
> --
>
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