RE: Particle C++ operator

Date : Wed, 29 Mar 2006 09:39:41 -0500
To : <XSI(at)Softimage.COM>
From : "Mathieu Leclaire" <mleclair(at)hybride.com>
Subject : RE: Particle C++ operator
OK, thanks guys... I guess I'll just rewrite the forces from within the operator... at least this way, I can reuse the same code next time I have to do something similar so it's more work this time around but I'll be able to recycle it later on. Thanks for the info!

Math

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Raffaele Fragapane
Sent: Tuesday, March 28, 2006 7:15 PM
To: XSI(at)Softimage.COM
Subject: Re: Particle C++ operator

don't forget doubling up the cloud and looking up the simulated one to
add on top of it.
not pretty, fugly infact, but will spare you from a few headaches in
some cases.

 ******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
 ******************************



Aloys Baillet wrote:

> Hi Mathieu,
>
> The sad reality is that any C++ operator will kill all XSI simulation.
> The only way to add custom stuffs to the simulation is to use a
> particle scripted event, where you can call a custom C++ command that
> would do the work... It's not the most efficient way but at least you
> don't need to re-implement everything!
>
> Cheers,
>
> Aloys
>
> On 3/28/06, *Mathieu Leclaire* <mleclair(at)hybride.com
> <mailto:mleclair(at)hybride.com>> wrote:
>
>     Hey everyone,
>
>     
>
>     I'm doing some particles custom operators but there's one thing I
>     just don't quite understand. If I create and apply an operator on
>     particles, the operator will overwrite all other XSI forces and
>     emissions... it's as if the cloud was frozen when I apply the
>     operator which kind of makes sense since you might want full
>     control over your particles but that also means I need to code my
>     own forces and emissions to give the desired effect. I basically
>     feel like I'm redoing work that's already been done. Is there a
>     way to just like code a new force and apply it so that the
>     particles keep using other XSI forces already in the scene or do I
>     have no other choice but to recode all the basic forces I need and
>     add parameters to my operator to control them?
>
>     
>
>     
>
>     Mathieu Leclaire
>
>     R&D Programmer
>
>     Hybride Technologies
>
>
>
>
> --
> Aloys Baillet - XSI Technical Director
> Character Dpt - Animal Logic
> --
>
>------------------------------------------------------------------------
>
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.385 / Virus Database: 268.3.2/294 - Release Date: 3/27/2006
> 
>

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi




---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.