RE: "procedural" head keeping its facial shapes

Date : Thu, 30 Mar 2006 18:32:19 -0500
To : XSI(at)Softimage.COM
From : Christian Rittener <christian_lists(at)b-cosmos.com>
Subject : RE: "procedural" head keeping its facial shapes
Yes, and that's the beauty of XSI, among other things. You can even add
or delete points on your mesh in the modeling construction mode, freeze
it (or not), and the changes propagate to your shapes! If you encounter
any problems with this, it's probably because of incorrect shape modes
(Animation-Modify-Shape-Preferences).

Christian Rittener


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Peder Kallin
> Sent: March 30, 2006 17:20
> To: XSI(at)Softimage.COM
> Subject: "procedural" head keeping its facial shapes
> 
> 
> Hello list, sorry if this is a realy silly question :)
> 
> Lets say I have a head to which ive done shapes for, all well 
> and dandy, but 
> now the art director comes in and tells me the face needs to 
> be thinner and 
> have a huger forehead. My question is, is there any way of 
> alterning my base 
> head mesh (just tweaking it not doing anything to its 
> topology) without 
> loosing the shapes i just did, ie I change these things the 
> AD asks me to do 
> and the local changes I do to my base mesh propogate down to 
> my blends?
> 
> Peder Kallin
> www.fatgeeks.net
> 
> 
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