Re: "procedural" head keeping its facial shapes

Date : Fri, 31 Mar 2006 14:07:41 +0930
To : XSI(at)Softimage.COM
From : Raffaele Fragapane <jaco(at)thejaco.com>
Subject : Re: "procedural" head keeping its facial shapes
convert the shapes to a local reference frame (by selecting the cluster and using shape>convert shape reference mode), so that each vector in the displacement map is relative to a frameset estabilished point by point (this way you can even bend the topology around new angles).
this will be sufficient as long as all your operations live below the shape entry point in the stack.


when done convert them back to the object framset (as local is incredibly more expensive).

******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
******************************



Peder Kallin wrote:

Hello list, sorry if this is a realy silly question :)

Lets say I have a head to which ive done shapes for, all well and dandy, but now the art director comes in and tells me the face needs to be thinner and have a huger forehead. My question is, is there any way of alterning my base head mesh (just tweaking it not doing anything to its topology) without loosing the shapes i just did, ie I change these things the AD asks me to do and the local changes I do to my base mesh propogate down to my blends?

Peder Kallin
www.fatgeeks.net


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi




---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.