Re: "procedural" head keeping its facial shapes

Date : Fri, 31 Mar 2006 16:01:16 +0930
To : XSI(at)Softimage.COM
From : Raffaele Fragapane <jaco(at)thejaco.com>
Subject : Re: "procedural" head keeping its facial shapes
gotta give XSI that it's the only app I've ever seen that succesfully propagated, transferred, and managed (in realtime) 800 shapes with no need for corrections afterwards.
were we using maya I'd probably be in therapy right now :)


******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
******************************



Nick wrote:

Ask Raff, he knows a HELL OF A LOT about that kind of thing! :)

On 3/31/06, *Peder Kallin* <capoeira_boras(at)hotmail.com <mailto:capoeira_boras(at)hotmail.com>> wrote:

    Hello list, sorry if this is a realy silly question :)

    Lets say I have a head to which ive done shapes for, all well and
    dandy, but
    now the art director comes in and tells me the face needs to be
    thinner and
    have a huger forehead. My question is, is there any way of
    alterning my base
    head mesh (just tweaking it not doing anything to its topology)
    without
    loosing the shapes i just did, ie I change these things the AD
    asks me to do
    and the local changes I do to my base mesh propogate down to my
    blends?

    Peder Kallin
    www.fatgeeks.net <http://www.fatgeeks.net>


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