Re: texture problems with OpenGL shader

Date : Fri, 31 Mar 2006 09:42:02 +0200
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Re: texture problems with OpenGL shader
Well I don't really see the problem - it is almost dead on ;)

- Morten


----- Original Message ----- From: "Kris Rivel" <kris(at)krisrivel.com>
To: "XSI List Server" <XSI(at)Softimage.COM>
Sent: Friday, March 31, 2006 12:30 AM
Subject: texture problems with OpenGL shader



I'm getting some weird artifacts in my texture UV only when viewing the object with an OpenGL shader. Switching to "textured" or "texture decal" eliminates the problem but obviously I don't get the look I want with my OpenGL shader. I'm using a camera projection on a grid. This image illustrates what I'm talking about: http://www.krisrivel.com/_pics/OpenGL_texture1.jpg

Kris

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi



--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.