Well I don't really see the problem - it is almost dead on ;)
- Morten
----- Original Message -----
From: "Kris Rivel" <kris(at)krisrivel.com>
To: "XSI List Server" <XSI(at)Softimage.COM>
Sent: Friday, March 31, 2006 12:30 AM
Subject: texture problems with OpenGL shader
I'm getting some weird artifacts in my texture UV only when viewing the
object with an OpenGL shader. Switching to "textured" or "texture decal"
eliminates the problem but obviously I don't get the look I want with my
OpenGL shader. I'm using a camera projection on a grid. This image
illustrates what I'm talking about:
http://www.krisrivel.com/_pics/OpenGL_texture1.jpg
Kris
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