Re: Feet and inches in XSI

Date : Sat, 01 Apr 2006 12:04:44 -0600
To : XSI(at)Softimage.COM
From : Oscar Juarez <send.me(at)antropomorphia.com>
Subject : Re: Feet and inches in XSI
As far as i know additive in photoshop is called linear dodge. Dont ask me why


Thomas Helzle wrote:
Well, you can finally edit HDR images in 32Bit in Photoshop CS 2 - this is the only reason why I think about upgrading from version 6 ;-)
But I'm sure it will take another 5 versions until Photoshop will get a simple "Additive" Layermode >LOL<
Anyway, it's the standard whatsoever.


Cheers,

Thomas Helzle


On Tue, 28 Mar 2006 11:33:34 +0200, Tim Leydecker <BauerOink(at)gmx.de> wrote:


I still don't see "THE" 3D app like THE Photoshop on the market.

On a sidenote, no intention to get OT, I?d welcome as much development take place in the "2D-Photoshop" area as is happening in the 3D app circus currently.

For 2D I miss:

*true highdynamic range editing not just a *.raw converter...
*2D lighting made easier by an advanced layering/masking system
*vectorbased editing (*.swf) for logo/type stuff
*automatic pass gathering
*displacementpreview, bumppreview, specular preview

Basically, Photoshop does nothing, it just sits there (fat).

Most true innovations come from 2D compositing programs
or 2D/3D paintprograms. The only thing in Photoshop really
re-visited since version 7 is it?s licensing scheme, writting
into the MasterBootRecord of the system disk. umh,...

Whatever.

I like XSI alot.

Seems to constantly evolve.

Cheers

tim
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