Re: Feet and inches in XSI

Date : Sat, 01 Apr 2006 21:01:25 +0200
To : XSI(at)Softimage.COM
From : "Thomas Helzle" <xsi(at)screendream.de>
Subject : Re: Feet and inches in XSI
Yeah, I have read that before, but in my experiments linear dodge acted very different from additive.
I do a lot of illustrations in After Effects nowadays, since everything stays changeable, you have 2.5D space, DOF and Motionblur and more and better plugins. It also handles large formats very well (5000x5000 pixels on my last job). And it has that great additive mode that is just perfect for everything to do with light. No other mode gives that rich and natural interaction with a background.

I tried for a day to get the same look in Photoshop, so I could deliver everything in layers to my customer, but it was impossible. In the end, I was able to convince my customer to accept flattened artwork directly out of AE, but I wasn't happy with this solution. Especially since this is so unbelievable crazy - there is no more simple layer mode than Additive...
AE even warns you when you try to export to "Layered PSD" that one used layer mode is not available in Photoshop. Arghh ...

Well, I'm sure they will sell it in an update as the hottest thing since sliced bread ;-)

Thanks for the suggestion anyway, Oscar! Very much apprechiated! :-)

Thomas Helzle
www.screendream.de



On Sat, 01 Apr 2006 20:04:44 +0200, Oscar Juarez <send.me(at)antropomorphia.com> wrote:

As far as i know additive in photoshop is called linear dodge. Dont ask
me why


Thomas Helzle wrote:
Well, you can finally edit HDR images in 32Bit in Photoshop CS 2 -
this is the only reason why I think about upgrading from version 6 ;-)
But I'm sure it will take another 5 versions until Photoshop will get
a simple "Additive" Layermode >LOL<
Anyway, it's the standard whatsoever.

Cheers,

Thomas Helzle
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