Re: Particle Event control by a Texture Map

Date : Mon, 3 Apr 2006 12:25:57 +0200
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: Particle Event control by a Texture Map
Hi Alan,

It is the way I choose for the moment. But I think a "mapable" forces or "mapable" scripted Pevent could give best result. This is why I search in this way too.
It doesn't looks like as simple as I thought with XSI particles system...

Cheers

Guillaume




Hi Guillaume,

Make a clone of your shape, apply a push op, cage deform (or maybe gator) your particles onto it.

Animate your push op to get them coming off - then maybe look at overlaying some forces on top of the particles.

Cheers,

Alan.


On 3/31/06, guillaume laforge <guillaume.laforge.3d(at)gmail.com> wrote:
Hi,
 
I need a particle effect like this :
 
Frame 1 : a particle cloud is shrink wrapped around a shape. The cloud doesn't move on first frames.
Frame 20 : there is a particles emission. No new particles created, only the existing one "emit" from the shape. It is not an emission in xsi particle sense, they just go away from the shape, floating and falling.
 
So I create  a cloud with a given number of particles ( same number as points on the "shape object" ), stick all the particles on each points of the "shape object" by script and set an initial state.
 
Here is my problem :
To animate the particles I imagine two solutions. First one using forces. It doesn't look as the good one because forces affect all particles and some particles need to stay on the shape for a moment... The way to go is maybe with a particle event. I wrote a particle event to simulate a gravity force. It works fine but is it possible to connect a particle event to a map ? 
 
Maybe I miss something simple. Any idea is welcome.
 
Cheers
 
Guillaume Laforge
freelance Technical Director | Cg artist



Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.