Expressions, links, and orientation constraints work too... the bone
rotation parameter just needs something driving it.
-Derek
brad friedman wrote:
I have made a typical reverse foot out of single
chains. One chain for each bone, parented to each
other. I constrained the effectors to a heirarchy of
nulls parented in reverse. The usual setup. I
thought I'd try throwing all the chains into FK mode
by keying the IK/FK switch for each. It almost works.
Except, when I rotate a parent bone, the child
insists on
pointing at its effector, which is still consrained to
the reverse foot. Doesn't this seem odd? If I have a
chain in FK mode, why would its default behavior be to
point at the effector when its parent's transform is
changed? There are of course ways to
work around this. But its still perplexing. Any
thoughts?
-brad
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