Re: FK bones still listen to their effectors?

Date : Mon, 3 Apr 2006 13:10:05 -0700
To : <XSI(at)Softimage.COM>
From : "Noodles" <awalsman(at)omation.com>
Subject : Re: FK bones still listen to their effectors?
Set a keyframe on the bones.  By default, regardless of how the switch is
set, either method of manipulating the chain will modify it.  The blend
parameter is only for when both are being simultaneously
constrained/animated, and XSI needs to know which takes precedence.  At
least that's how I've always seen it work.

-Noodles

----- Original Message ----- 
From: "brad friedman" <xsibrad(at)fie.us>
To: <xsi(at)Softimage.COM>
Sent: Monday, April 03, 2006 11:18 AM
Subject: FK bones still listen to their effectors?


> I have made a typical reverse foot out of single
> chains.  One chain for each bone, parented to each
> other.  I constrained the effectors to a heirarchy of
> nulls parented in reverse.  The usual setup.  I
> thought I'd try throwing all the chains into FK mode
> by keying the IK/FK switch for each.  It almost works.
>  Except, when I rotate a parent bone, the child
> insists on
> pointing at its effector, which is still consrained to
> the reverse foot.  Doesn't this seem odd?  If I have a
> chain in FK mode, why would its default behavior be to
> point at the effector when its parent's transform is
> changed?  There are of course ways to
> work around this.  But its still perplexing.  Any
> thoughts?
>
> -brad
>
>
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