Re: FK bones still listen to their effectors?

Date : Mon, 3 Apr 2006 17:18:38 -0700
To : XSI(at)Softimage.COM
From : "Meng-Yang Lu" <ntmonkey(at)gmail.com>
Subject : Re: FK bones still listen to their effectors?
Yeah...helpful stuff to know.  Now I know why I had rigs that behaved the differently even though I mimicked some setups from other rigs exactly, but would disappear after animation started.

-Lu

On 4/3/06, Derek Jenson <derekjenson(at)btinternet.com> wrote:
Expressions, links, and orientation constraints work too... the bone
rotation parameter just needs something driving it.

-Derek


brad friedman wrote:
> I have made a typical reverse foot out of single
> chains.  One chain for each bone, parented to each
> other.  I constrained the effectors to a heirarchy of
> nulls parented in reverse.  The usual setup.  I
> thought I'd try throwing all the chains into FK mode
> by keying the IK/FK switch for each.  It almost works.
>  Except, when I rotate a parent bone, the child
> insists on
> pointing at its effector, which is still consrained to
> the reverse foot.  Doesn't this seem odd?  If I have a
> chain in FK mode, why would its default behavior be to
> point at the effector when its parent's transform is
> changed?  There are of course ways to
> work around this.  But its still perplexing.  Any
> thoughts?
>
> -brad
>
>
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