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Yeah...helpful stuff to know. Now I know why I had rigs that behaved the differently even though I mimicked some setups from other rigs exactly, but would disappear after animation started.
-Lu
On 4/3/06, Derek Jenson <derekjenson(at)btinternet.com> wrote:
Expressions, links, and orientation constraints work too... the bone rotation parameter just needs something driving it.
-Derek
brad friedman wrote: > I have made a typical reverse foot out of single
> chains. One chain for each bone, parented to each > other. I constrained the effectors to a heirarchy of > nulls parented in reverse. The usual setup. I > thought I'd try throwing all the chains into FK mode
> by keying the IK/FK switch for each. It almost works. > Except, when I rotate a parent bone, the child > insists on > pointing at its effector, which is still consrained to > the reverse foot. Doesn't this seem odd? If I have a
> chain in FK mode, why would its default behavior be to > point at the effector when its parent's transform is > changed? There are of course ways to > work around this. But its still perplexing. Any
> thoughts? > > -brad > > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi
> >
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