(*.hdr) environment shader questions

Date : Tue, 4 Apr 2006 14:24:12 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : (*.hdr) environment shader questions
Hi folks,

I have problems in understanding the behaviour
and settings when using an environment shader
together with a *.hdr file in XSI 5.01 (5.1different?).

*Will the high dynamic range be used by default?

*Why does the intensity change (in a rendering) when
you click "Adjust>enable effects", shouldn´t the intensity
stay as it  is until you actually modify an accompanied slider?

*Is the conversion from 8>16 bit to be checked or not?

*How do I block the environment shader from appearing
in the alpha channel?

*I simply don´t get the behaviour of the "Display Gamma"
and "Display Gamma affects rendering" depending on wether
"Enable Effects" is a ctive or not.

I *think* one would want to have linear input for
rendering and only the final result gamma corrected?
Or do I need to have gammacorrected input to get
reliable gammacorrect output without wasting details?

*8-16 Bit per channel just interpolated values to fake
a higher dynamic range, doubling them or what does it?

What I´d like to have:

*Display Gamma for previewing the image according to the
monitor settings (e.g. 1 - 2,2). As you´ll probably know it
from hdrshop...

*Exposure (f-stops) moved to the "enable effects" section.
*ColorCorrection not modifying anything unless you change
a sliderposition

*"DisplayGamma affects rendering" renamed to something
that makes you understand the Gammacurve of the image
is either modified (>monitor) or maybe even ignored for
linear...

*Add an Alpha (>blackhole)switch to the Intensity sliders

*Move the Intensity sliders to the "Adjust" page.


Cheers

tim








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