I'm actually really enjoying this new Point Oven export option. Been
able to move whole character skins (baked skins only and uv's, mind you)
back and forth pretty easily. Even if I had the .mb export option I
think I'd still prefer this because I doubt even that export would do
what this is doing which is getting the animated character skins across
exactly as they were in XSI.
The nice thing is that it seems to fill the biggest gaps where DotXSI
seemed to fall short in terms of moving things between XSI/maya which
was getting whole characters with animation across, and even when dotXSI
worked "perfectly" (i.e. as much as dotXSI could) you would still have
to rebuild at least a certain amount of it before you could get to work
again, just by virtue of XSI being what it is and Maya being Maya. In
the end it was always easier to just animate in the package that the
character originated from.
Even within an XSI-only environment there're a lot of uses for
point-caching. Point Oven (the one included in 5.1) has some nice
options in there to offset and loop the sequences so you could do some
neat things with particle/hair instancing and get some very nice
performance gains by throwing away all the rigging (which can get very
heavy depending on the number of instance masters you have). Also it is
a nice way to do animation versioning without bothering with
actionclips, name-mismatches, etc. etc. Animators can be as dirty as
they wanna be. :)
The downside is you will need to buy a license for the
Maya/Max/LW/Messiah side (you get plugins for all of them, I think) to
either import or export MDD files, but it's a pittance by comparison.
It also does transform animation, lights and camera which is cool I think.
-T
Rob Wuijster wrote:
Hi Guys,
I probably have to do a project with mixed software, meaning XSI and Maya
<shudder>
In XSI v.5.1 the website says Maya and 3DSMax "asset import", but on some
forums I've read this part was cut out just before release??
Anyone on this, people already tried importing stuff from max and maya
without problems?
cheers,
rob wuijster
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