Re: 5.1 asset import question

Date : Tue, 04 Apr 2006 18:06:38 -0400
To : XSI(at)Softimage.COM
From : todd akita <takita(at)earthlink.net>
Subject : Re: 5.1 asset import question
Rob Wuijster wrote:
Hi Todd,

Thanks for the lengthy reply. After reading a bit about PointOven I
understand that material/texturing information is not translated from/to
Maya<->XSI. But UV information is, so I can at least use the UV's in both
apps. Do I understand this correctly??
Yeah, you'd probably have to redo it anyway so I'd never consider it a major loss. I've never met anyone who ever wanted to use any of those trees that were made automatically anyway.

The texturing I've always felt was trivial to rebuild. That said I can't think of a really good reason why you'd need to replicate the exact same render out of each package, or why you'd want to render it twice. If you really needed stuff to come out exact (say reflections, for instance) then you could maybe start looking in to lightmaps which probably wouldn't be too bad since you'd have common uv's and the same animation.

XSI seems to be using the 1.4 version or at least I can read/write everything using that with all the other packages.

-T





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