RE: 5.1 asset import question

Date : Tue, 4 Apr 2006 23:30:38 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: 5.1 asset import question
 
I'd check out using PO with particles and hair before you jump to too many
conclusion in that respect, Todd. I've only briefly looked at particles but
I didn't have a lot of luck. Not tried hair yet.


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of todd akita
> Sent: 04-April-2006 21:18
> To: XSI(at)Softimage.COM
> Subject: Re: 5.1 asset import question
> 
> so you could do some neat things with particle/hair 
> instancing and get some very nice performance gains by 
> throwing away all the rigging (which can get very heavy 
> depending on the number of instance masters you have). 

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