Re: 5.1 asset import question

Date : Tue, 04 Apr 2006 18:59:35 -0400
To : XSI(at)Softimage.COM
From : todd akita <takita(at)earthlink.net>
Subject : Re: 5.1 asset import question
Seems to be working fine on both particles and hair here. The only funny thing I've noticed is that it's bad to set your cycling to negative numbers otherwise your geometry gets crumpled up real bad. But then again it wasn't like you know, really fancy particles with scripted events and rendertree stuff...

-T

kim aldis wrote:
I'd check out using PO with particles and hair before you jump to too many
conclusion in that respect, Todd. I've only briefly looked at particles but
I didn't have a lot of luck. Not tried hair yet.



-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of todd akita
Sent: 04-April-2006 21:18
To: XSI(at)Softimage.COM
Subject: Re: 5.1 asset import question


so you could do some neat things with particle/hair instancing and get some very nice performance gains by throwing away all the rigging (which can get very heavy depending on the number of instance masters you have).

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